I unfortunately have to disagree regarding game speed causing the difference in gameplay, especially with defending as the topic. AI defending is clearly overpowered, if we compare to the start of the game. It is not, in my opinion, an issue with "control over the ability to defend" , because there is no ability to defend, it is all AI defending. Someone actually did a fun experiment, and once they lost the ball, they took their hands off the controller, AI recovered the ball, and then he started playing again. He did this for over 10 games, and at least 6 out of 10 times, the ball was recovered. 60% is too high and translates to the idea that players don't need any skill, ability, to defend at all, since with such a high percentage, you can actually easily get the 30 points in Rivals (as an example). AI defending ability should increase real time - e.g. manual at start, 1-0 down, increase, 2-0 down increase and so on, so that if you only need help (no ability to defend at all) you don't end up rage quitting and actually can have some fun.