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AmigooSakr's avatar
AmigooSakr
New Novice
1 month ago

[FC 26 PC] Input lag progressively worsens during full matches

Hi everyone,

I've been dealing with a strange and very consistent input lag issue in EA FC 26 for about a month now, and I wanted to see if anyone else is experiencing the same thing or has found a fix.

**The Issue:**
During online full matches (Ultimate Team, etc.), the input response degrades very quickly:
- Only the first ~5 seconds of the match feel responsive.
- After that, input lag starts and progressively gets worse as the match goes on.
- By the later stages, there's a significant delay between pressing a button and the action happening on screen.

This happens in every single full match.

**The strange part:**
Rush mode plays completely normally — zero input lag, fully responsive from start to finish. The issue is exclusive to full-match modes.

**My Setup:**
- Platform: PC
- Wired LAN connection (not Wi-Fi)
- All other games and applications run perfectly fine
- Issue started roughly one month ago

**What I've already tried:**
- Contacted my ISP — they confirmed no issues on their end and the connection is stable
- Verified game files integrity
- Updated GPU drivers to the latest version
- Reinstalled the game completely
- Closed all background applications
- Tested with different in-game settings (resolution, frame rate, V-Sync, etc.)

Nothing has resolved it.

**Proof my connection is healthy (from the game itself):**

I ran EA's own in-game Connection Quality test, and the results are excellent across the board:
- Overall Connection Score: 87/100
- Connection Quality: Good
- Ping: 50.59 ms (Good)
- Jitter: 1.36 ms (Great)
- Packet Loss: 0.26% (Great)
- Network Type: Ethernet (wired)

So according to EA's own diagnostic tool, my connection is in great shape — yet the input lag still occurs consistently in every full match. This further confirms the issue isn't on my end.

**My theory:**
Since the lag scales with match time, is isolated to full-match modes (Rush works perfectly), my ISP confirmed the connection is healthy, and all other games work fine — I suspect this is either:
1. A server-side issue specific to full-match servers
2. A memory leak that builds up during longer matches
3. Something introduced in a recent game update

**Questions for the community:**
- Is anyone else experiencing this exact pattern (fine in Rush, broken in full matches)?
- Has anyone found a workaround or fix?
- Any ideas on what else I could try?

Any help or shared experience would be greatly appreciated. Thanks!

7 Replies

  • Jaxinoe's avatar
    Jaxinoe
    Seasoned Newcomer
    1 month ago

    This isn't an issue on your end. It's a mix of the EA servers being bad and DDA

  • I’m having the same issue. It all started about a month ago—before that, everything was running perfectly fine. I’ve already uninstalled the game twice, tried the lowest settings, capped the FPS at 60, switched to fullscreen, and even adjusted NVIDIA Control Panel settings like low latency mode, but nothing has helped. I mostly play Pro Clubs, and the problem happens frequently, especially when playing against larger teams with 8 to 11 players. In contrast, quick matches in Pro Clubs and Rush only rarely have these issues.

  • I just seem to have posted a similar issue just now, and I have been experiencing the exact same thing, but increasingly so since the last update from last week.

  • EA_Edu​ EA_Hux​ how is it possible that this issue reported since Launch in hundreds of different threads is still open? How come all online game modes except Rush have this problem? It's crazy that that on the right lower bar I see the pass or shot powering up instantly when I press the button, but the action then takes 5-15 seconds to register in game depending on the FPS cap (the lower FPS cap, the better). 

    The key difference between Rush and other modes (Clubs, UT, etc.) is how the game handles the session:

    • Rush uses a different, lighter netcode/matchmaking architecture
    • Clubs and other modes use a more traditional session-based connection that maintains a persistent game state over time

    The growing delay over time + only in session-based modes strongly suggests the game is struggling to keep up with the cumulative game state sync, essentially the longer the match goes, the more state data builds up and your client falls further behind.

    Was this even investigated? Absolutely anything to share with us after losing countless hours debugging and trying the game after every update? We at least deserve an update after paying for the game and not being able to play...

  • Nothing is wrong with your computer, the latest version patch of FC 26 has bugs whereby the game consumes a lot of VRAM as the game continues which causes stutters, input lag and drops FPS

    The games engine is unstable but lets hope another update can fix the issue

  • arrrps's avatar
    arrrps
    New Scout
    19 minutes ago

    they don’t care. They did what they needed to do from corporate…get kids to gamble with real money. Revenues are up remember? They met their goals for the quarter, so what incentive do they have?

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