Forum Discussion
Congratulations, EA, after more than 1 month you finally (almost) fixed it.
Singleplayer online modes (UT Rivals, solo Seasons, etc.) seem to work fine, without any sort of delay.
But when it comes to Clubs 11v11 games, there's still a slight delay problem: basically, the game starts well, without any sort of delay, but after something happens (such as tackles, the ball hitting the post, goalkeeper saving, crossing the ball from the defensive to the attacking third) there's a slight delay that usually goes from 0.5-2 seconds that appears. But, unlike in previous patches, now the delay doesn't progressively build up. After patch 1.5.6, the game fixes the delay by itself after a while. Please note that this is very inconsistant: I've played 45 in-game mins where there wasn't any sort of delay and other games where the 2 second delay was happening for almost 1 IRL minute. But, as referred, the game tends to correct the delay in itself, after a few seconds or after quite a bit.
So, I'd say another patch in the same direction and Clubs 11v11 should be fully fixed, as UT and Seasons seem to be as of right now.
P.S.: what seems to be completely broken, which was already in the game before patch 1.5.3 was introduced, is that in Clubs I can never celebrate after someone scores in a 11v11 gamemode. Basically, the game keeps registering my last input, which usually results in my player runnig out of bounds or inside the goal. But I still consider this to be a minor issue.