Forum Discussion
309 Replies
- StellinhaDoFut2 hours agoRising Novice
Just dropping by to update you on the previous lag issue,
THE ERRORS ARE NO LONGER OCCURRING, I'M ONCE AGAIN FEELING THE JOY OF BEING ABLE TO PLAY A SMOOTH GAMEPLAY WITHOUT DELAYS.
😃
- XinnieTheFlu1 day agoNew Novice
EA_Darko EA_Vendcera EA_Pulsar
Hey lads, still faced the same stuttering issue as game goes on.
However I managed to figure out the issue(on my end anyway).
I plugged in my xbox controller, it was a wireless connection before.
After plugging it in, it has been running exceedingly well, no more stuttering.Same issue persists in Forza Horizon 6 so this might be a thing on Xbox's end.
- RenegadeVIII5 days agoRising Newcomer
It's called a desync error where the client (your PC) is delayed from the server. Your inputs register in real time on the server, but delayed by 4-5 seconds on your PC.
The only fix I found is to set fullscreen, fps to 60, refresh rate to 60hz and vsync off.
Remember to set fps and vsync to the same on the NVidia Control Panel for the game as well. - anon_untitled10 days agoSeasoned Traveler
its getting sickening. pls fix the inpu delay issue on PC EA_Darko EA_Pulsar EA_Vendcera
- Dancing_Ukr11 days agoNew Veteran
Still massive input delay in FUT online and even offline modes. Online are almost unplayble. It is able to play with stress and sweat only if your opponent kinda same level as you or even a bit worse than you. Otherwise it`s just unplayble due to input delay. I have more than decent pc for this game and 1gbps fiber internet with wired dualsense controller, locked on 60 fps with meduim settings.
- GiveMeEd11 days agoRising Novice
Congratulations, EA, after more than 1 month you finally (almost) fixed it.
Singleplayer online modes (UT Rivals, solo Seasons, etc.) seem to work fine, without any sort of delay.
But when it comes to Clubs 11v11 games, there's still a slight delay problem: basically, the game starts well, without any sort of delay, but after something happens (such as tackles, the ball hitting the post, goalkeeper saving, crossing the ball from the defensive to the attacking third) there's a slight delay that usually goes from 0.5-2 seconds that appears. But, unlike in previous patches, now the delay doesn't progressively build up. After patch 1.5.6, the game fixes the delay by itself after a while. Please note that this is very inconsistant: I've played 45 in-game mins where there wasn't any sort of delay and other games where the 2 second delay was happening for almost 1 IRL minute. But, as referred, the game tends to correct the delay in itself, after a few seconds or after quite a bit.
So, I'd say another patch in the same direction and Clubs 11v11 should be fully fixed, as UT and Seasons seem to be as of right now.
P.S.: what seems to be completely broken, which was already in the game before patch 1.5.3 was introduced, is that in Clubs I can never celebrate after someone scores in a 11v11 gamemode. Basically, the game keeps registering my last input, which usually results in my player runnig out of bounds or inside the goal. But I still consider this to be a minor issue.
- nodforhugs11 days agoRising Traveler
the issue still persist in the newest 1.5.6 update.
- VenomRock11 days agoNew Scout
EA_Pulsar EA SPORTS FC 26 version 1.5.6 has massively improved the game. The FPS doesn't drop to 10 anymore like it used to. To be honest, I didn't expect a fix at this point, as I’ve been dealing with this since February and previous updates only seemed to make things worse. Update 1.5.6 is a huge step up. However, I’d like to know what compensation is planned for PC players. Most of us couldn't play at all during April due to that critical input delay.
- nodforhugs12 days agoRising Traveler
fix it please still unplayable tried every setting
- KaKashiii_081612 days agoSeasoned Newcomer
I am experiencing significant controller input delay while playing EA FC 26. The delay affects gameplay responsiveness, especially during passing, dribbling, defending, skill moves, and player switching.
It becomes noticeable in online modes such as Ultimate Team and Seasons. Inputs sometimes register late by around 0.5–2 seconds, making the game feel unresponsive and difficult to play competitively.