[PC] "Potential" fix for lags during corners and freekicks
Unfortunately, the new patch 1.03 did not fix the lag and stuttering issues in the game, especially during the transitions from cut-scenes back to the pitch. This is exactly when many people experience these problems. This specifically includes corners and free kicks.
However, at least in my case, the lags during corners and free kicks are fixable. Just to remind what the core issue is: when taking a corner or a free kick, FPS drops, let's say, to around 30. While the corner/free kick is being played, the game keeps lagging/stuttering/freezing (call it whatever you like) until FPS returns to 60. Ideally, this FPS transition (from a corner/free kick back into normal gameplay) should be smooth and without stutters, but in this part of the series something clearly went wrong.
A bit about my setup in very general terms: an old laptop with a GTX 1050 Ti and a standard 60Hz built-in monitor. Although, it's both funny and sad to see that people with much more powerful hardware are experiencing the same issues.
In my case, disabling V-Sync and setting the FPS limit to 60 in the game, plus switching the game to Borderless mode (this way I don't get screen tearing) did the trick. However, I can’t guarantee this will help everyone, but I saw this solution on the forum before and it has worked for me even before this patch. Someone also mentioned that if you disable V-Sync in the game, you should enable it in the NVIDIA Control Panel (or AMD equivalent). For me that's an unnecessary step, but I tested it, and if I force V-Sync there, it still works fine. Also, I'd also like to point out that if I don't set the 60fps limit in the game itself, the lag will continue.
So, does this mean the issue lies in how V-Sync is implemented in the game itself? That’s an open question.
This "fix," however, does not resolve the lags that occur right at the beginning of the match and at the start of the second half during the kick-off. Alas.
Plus, even if this is indeed a real solution and there is a concrete explanation behind it, I don't know how it will work if you have a 60Hz+ monitor and a ton of FPS.