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Frankpoo18's avatar
Frankpoo18
Seasoned Rookie
27 days ago

Severe 5–6s Input Delay in Pro Clubs when 14+ Players Are in the Match (PC)

Issue Description

Hello.
I want to report a serious input delay issue in EA SPORTS FC 26 within the Pro Clubs mode. The problem only occurs when a match has 14 or more players on the pitch. If the match has 13 players or fewer, the game works perfectly with no delay at all.

When the number of players reaches 14 or more, I experience a 5–6 second delay between my input and the in-game action. This happens in both league matches and friendlies inside Pro Clubs. Other modes such as Ultimate Team (Rivals/FUT) work without any issues.

My hardware and environment

  • CPU: Intel Core i7-11700 (8C/16T, up to 4.9 GHz)
  • RAM: 64 GB DDR4
  • GPU: NVIDIA RTX 3090 (24 GB)
  • Storage: Samsung 990 NVMe M.2
  • Monitor: 1080p 180 Hz
  • OS: Fully updated Windows 11
  • Connection: 400/400 Mbps fiber, wired, 3 ms to Buenos Aires server

The system runs normally, with no overheating or throttling.

Things I have already tried (no improvement)

  • Reinstalling the game
  • Repairing game files
  • Reinstalling EA App
  • Updating NVIDIA drivers
  • Updating Windows 11
  • Testing VSync ON/OFF
  • Fullscreen, borderless and windowed modes
  • Render scaling changes
  • FPS limit on/off
  • Changing controllers
  • Closing all background programs
  • Confirming the game runs on the RTX 3090
  • Disabling Game Mode, HAGS, and similar Windows options

The delay remains as long as there are 14+ players in the match.

Specific conditions of the issue

  • Happens only with 14 or more players in Pro Clubs
  • Works perfectly with 13 players or fewer
  • Delay is 4–6 seconds
  • Stable FPS
  • Stable ping (3 ms) 
  • No packet loss
  • Normal CPU/GPU usage

Everything suggests a possible server–client synchronization issue, or something related to how inputs are handled when many players are present.

I kindly request the technical team to investigate:

  1. Server behavior in Pro Clubs when exceeding 14 players
  2. Possible conflicts with EA AntiCheat or the game's networking processes
  3. Input processing with many players on the pitch
  4. The huge difference between 13 players (perfect) and 14+ players (unplayable)

I can provide logs, screenshots, or recordings if needed.
Thank you.

 

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