Forum Discussion

Evil_Larry26's avatar
Evil_Larry26
Seasoned Ace
1 month ago

🔎TOTY26: Major Issues and Required Improvements. (Part 1: Draft system)

Hello EA FC Mobile Team, Evil Larry is here,

The Team of the Year (TOTY) event is, unfortunately, a very disappointing experience, and I would like to explain why.

⚠️This letter focuses only on the Draft System in both TOTY26 Draft and Kick-Off Draft.

1) Almost all draft player cards are untradable.

Solution: Make all draft players tradable, or introduce a mixed system with a high chance of obtaining a tradable player.

2) Spending 3,000 gems for one draft is too expensive considering that most 108+ players have weak traits, stats, work rates, and occasionally poor weak foot.

Solution: One draft should cost 1,500–2,250 gems max, with improved stats (e.g., passing for ST), position-appropriate workrates (high attack for forwards and CAM, CM, LM, RM and also RB and LB, high defense for defenders and CDMs), more traits (5+), and better weak foot stars.

3) While 10 drafts for a guaranteed untradable Pool B card is acceptable, Pool A is terrible—spending 300,000 gems or 20,000 FC points for 100 drafts to get a 116–117 OVR card is unreasonable. Additionally, Pool A and B have very few 115+ cards, lack positional diversity, and offer fewer high-ranking players compared to other events.

Solution: Include even more tradable players as suggested earlier, increase the total number of cards, reduce the number of drafts needed for a Pool A card, raise the number of high OVR cards (115+), and ensure better diversity of positions.

4) I think the refresh system for Pool A and Pool B drafts is poorly designed, especially when players obtain non-guaranteed Pool A or B cards.

Solution: No draft refresh until a guaranteed card is obtained.

5) The probability of obtaining a high OVR card is extremely low (e.g., 0.33% for a Pool A card in TOTY26 Draft and 0.25% in Welcome Draft). Additionally, the number of guaranteed coins in the draft is very low.

Solution: Slightly increase the probability of obtaining high OVR cards and provide a medium to high number of guaranteed coins.

6) Long-time players cannot receive Kick-Off free rewards or free drafts. Why is this the case?

Solution: Old users must always be allowed to claim the new Kick-Off rewards for free.

7) There are no high OVR goalkeepers available in the draft.

Solution: Include high OVR goalkeepers in the draft.

8) There are very few sources to obtain drafts in the game (Not enough ways to get drafts).

Solution: Increase the number of draft sources, and make drafts easier to obtain (rewards, gifts, and daily rewards...).

“Draft System – Evil Larry Rating: 5/10 (Poor performance, needs major improvements, not good for F2P users). 

What do you think? Is anything missing? Give your rating for the new Draft System!

This feedback focuses on the Draft System only. Part 2 with more insights is coming soonstay tuned!

- can you flag this with the developers?

18 Replies

  • Evil_Larry26's avatar
    Evil_Larry26
    Seasoned Ace
    1 month ago

    Yeah, gk's is not a problem, it's just a suggestion to add high ovr gk's, thanks for your answer

  • Evil_Larry26's avatar
    Evil_Larry26
    Seasoned Ace
    1 month ago

    I didn't say that the drafts are really that bad, but current drafts are not like previous events systems like shards... The drafts really need Improvements. Thanks for your answer, I appreciate it.

  • 1440666fd7e443ec's avatar
    1440666fd7e443ec
    Seasoned Ace
    1 month ago

    Got to agree withrazaa_football​. We can quibble about how to make the draft system less bad (it’s obviously WAY over-priced), but evendzrtr​  acknowledges that the major weakness (I would argue the Achilles’ heel) is the lack of certainty. Unless EA intends to simply run F2Pers out of the game (or relegate us to permanent second-class citizenhood) then we need some certainty of a reward worth “grinding” for. Otherwise, why put in the time? And if we can’t convert our time into a competitive team, then why play the game at all?

    As it stands, I’ve won or bought 30 Pool A drafts and I’ve gotten nothing better than a couple 115 Owen’s. It’s a card that won’t improve my lineup and the conversion rate to Phase 2 tokens is paltry, so I’ve waded into this event and see no clear path to improve my team. Currently, I’m sitting on 100k gems that I have no intention of spending on more draft vouchers because they’d only buy me about 30 more drafts (and likely two more Owen’s) and chances are I would still have no 117 OVR to show for my trouble or a clear path to win one. Again, without the certainty of a top reward to work/play for, what’s the point?

    I’ve asked the question and still heard no response from EA, so I’ll ask again: What problem were you trying to solve by discarding the shard system? And why are we now consumed with how to tweak an ill-conceived new system when the old one wasn’t broken?

  • dzrtr's avatar
    dzrtr
    Hero
    1 month ago

    What do you mean, even I acknowledged the problem, haha. I said from the very start to the EA folk via Mod channel, before the stream had even finished, that the current cost to reward ratio is simply unfair at best for both P2W and F2P players, and it will backfire. That sentiment was echoed by pretty much everyone across all socials, and it is what ultimately drove the lite changes that were posted here earlier, but these changes were not enough.

  • RAIHANDJ's avatar
    RAIHANDJ
    Rising Rookie
    1 month ago

    dzrtr​ HERO  PLz Could you explain the logic to me? My 30K diamonds/gems are gone, and I didn't even get a 117 player.
    Only get 116 Owen untradable, which is not helpful ST in-game for a 116 OVR player.
    Suppose, if it were a Shard system, I could pick the player as per my choice, I would have got it a little late, but atleast i can choose not this pathetic logical great draft system

  • 1440666fd7e443ec's avatar
    1440666fd7e443ec
    Seasoned Ace
    1 month ago

    I mean that you have said now more than once that you think the draft has some interesting/good aspects, but that even though you don’t seem inclined to chuck it out and go back to shards (as I and many other others do), you acknowledge the draft system’s biggest weakness is uncertainty. I don’t think I’m being unfair or inaccurate in this characterization. Maybe you’re just trying to be diplomatic with EA by giving the draft system it’s “due,” but you haven’t come out and said it needs to be thrown out as an ill-conceived “solution” to a non-existent “problem” (as I and others have). If I’m wrong in this characterization then feel free to correct the record.

  • dzrtr's avatar
    dzrtr
    Hero
    1 month ago

    RAIHANDJ​ Logic is simple - every time you use a voucher: 

    You have 2% chance of getting either 116 or 117
    You have 18% chance of getting 113, 114 and 115
    You have 80% chance of getting the pool C pittance.

    To get a guaranteed one of the 6 Pool A players, you need to go through 100 drafts, so that's 300k gems. If you get lucky before the counter reaches 0, it resets. In my case 1st time I got a Pool A player was after 13 drafts, then the counter reset and I have been getting "garbage" and stopped at 50 (63 drafts total).

    Owen is a 115 player, so he belongs to Pool B, and you are guaranteed one of the Pool B range 113-115 cards every 10 drafts. Again, the counter goes from 10 to 0 and if you pull a pool B player before it reaches 0, the counter resets. 

    On top of all that, you have a 1% chance of getting a tradeable card. It does happen, but it's rare and likely you will get something below 113, so it will be almost worthless.

    Hope it answers your query

  • dzrtr's avatar
    dzrtr
    Hero
    1 month ago

    1440666fd7e443ec​  If you strip out the emotion and dislike of the new format, and just apply pure logic/analysis,  you'll see that it is much of a muchness. Shards, drafts, or whatever name you give it all follow the same core idea. You spend basic resources to get secondary resources locked behind RNG, then convert those into the cards you want.

    Where Drafts fail right now is the upfront cost to reward ratio, which is ridiculous, followed by poor card to Phase 2 token conversion and the near total removal of supplementary resources through DR, store packs, daily rewards, and event grind. Add changes to the ET 07 token conversion (and a few other changes), and you end up with devalued player inventories.

    On the flip side, Drafts do increase the odds of pulling top-end cards in the slot portion, and Phase 2 tokens carrying over to other future events is a positive. You also get more gems (well, if you can get to 50 stars in all 3 DR modes).

    So yeah, the draft concept itself is not really the issue. The execution of drafts in the present form and other changes are. Also, why did EA try to fix something that wasn't broken needs an answer. Anyway, EA was given extensive feedback on it from various players and content creators, including me, via the moderator channel (and similar "sentiments" were sent via the socials by many other players). EA will either use it or not, at the end of the day its their call, but if you look at the stream and what the event is now, EA has listened to some of the feedback. How it turns out is yet to be seen, and that's when I'll give it a final rating. 

    At this point in time, the shards are more preferable as the execution/concept is much easier to grasp and has a lot less randomness to it with lower-tier cards, but it might change if the feedback is acted upon appropriately to reflect the realities of the game (not what looks good on paper). Keep in mind that shards also had negative feedback on launch, and now everyone wants them back.

Featured Places

Node avatar for FC Mobile General Discussion

FC Mobile General Discussion

Discuss all things game related on this EA SPORTS FC™ MOBILE community forum.Latest Activity: 35 minutes ago
3,576 Posts