Forum Discussion

nwgj2672sc6d's avatar
nwgj2672sc6d
Seasoned Newcomer
10 days ago

Should Trading Be Added to FC Mobile? A Ticket-Based Proposal

I’ve been thinking about a feature that could make more interactive and social: a player trading system.

Right now, we rely mostly on the market and packs, but direct trading between players could make the game more engaging. However, I understand that unlimited trading could lead to abuse (alt accounts, coin selling, etc.).

So here’s a balanced idea:

👉 Introduce a ticket-based trading system

Each trade requires a ticket

Players can earn a few tickets for free (weekly/events)

Additional tickets could be bought (coins or premium currency)

👉 Add restrictions to prevent abuse:

Trades only between friends

Small OVR difference allowed

Daily/weekly trade limits

Maybe a value-check system to avoid unfair trades

This way, trading becomes possible and fun, but still controlled and fair.

What do you guys think? Would this improve the game, or create more problems?

6 Replies

  • ngivz0f1ql1q's avatar
    ngivz0f1ql1q
    Seasoned Adventurer
    9 days ago

    I like the idea but doubt EA will spend any money on it without financial benefits.  They have been pretty aggressive to monetize recently.

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    8 days ago

    Thanks for the thoughtful suggestion! A ticket-based trading system is an interesting idea. However, direct trading could still create major issues in FC Mobile, such as alt-account farming, unfair player transfers, coin-selling, and market manipulation. This could make progression feel unfair and harm the balance of the game economy.

    That said, we really appreciate the feedback.

  • ngivz0f1ql1q's avatar
    ngivz0f1ql1q
    Seasoned Adventurer
    7 days ago

    Frankly whether accepted or not it's nice to see someone from EA actually read a suggestion and responding. 

  • 1440666fd7e443ec's avatar
    1440666fd7e443ec
    Seasoned Ace
    7 days ago

    Yes, we get itEA_Pulsar​, but something needs to be done. The market is basically dead. The most sought after cards are all ridiculously expensive and it takes many, many months of grinding to scrape together enough coins to buy anyone worthwhile because EA has failed to peg earned rewards to meta card price inflation. (I mean, why does EA bother with a coin reward of 10k at the end of a challenge? It’s like handing out a fraction of a penny.)

    Asngivz0f1ql1q​ notes, EA has moved more aggressively than ever in recent months to monetize progression while failing to improve the overall value proposition for users. Game mechanics are woefully outdated and the overall experience is consistently frustrating. So, F2Pers (which is most of us) are feeling increasingly upset about the coercive nature of the game. We’ve invested countless hours in building our squads/accounts and now (with the advent of the draft system) we feel a metaphorical gun to our head to either spend big on poor odds or become irrelevant (i.e., lose competitiveness). This is the context in which suggestions like nwgj2672sc6d​‘s need to be taken seriously. And if they can’t be made to work, then what does EA propose? Because the status quo just isn’t good enough. Throw us a bone for God’s sake! Either EA needs to take a less coercive stance toward F2Pers or it needs to substantially improve gameplay and provide better value for the money it so badly wants us to spend. As it stands, meta cards are more expensive than ever and they get systematically devalued by (a) inconsistent/lousy game mechanics, and (b) the fact that a new, better card will be available within 4-8 weeks. Why would anyone who isn’t a sucker or an addict (or both!) throw their money at that proposition?

    The harder EA pushes their monetization strategies the more frustrating and insulting it gets for the average user. If the goal is to chase people of modest means out of FCM, leaving only the “whales” for EA to feast upon then, by all means, keep doing what you’re doing. But if you want FCM to feature a robust “middle class” of users who regularly spend modest amounts, then you need to seriously re-examine your tactics and meet us halfway (e.g., present us a counter offer to this “ticket-based trading system” that helps address the fact that the market has become a dead end).

  • dzrtr's avatar
    dzrtr
    Hero+
    7 days ago

    Something needs to be done, but what's proposed by the OP looks good on paper, and while we would benefit from it to a certain degree, I am against it as I believe it would cause more harm to the ecosystem by many abusing the direct exchanges by simple card farming. 
    The game needs various challenges that require various players, SBCs, lower OVR exchanges, and so on to restimulate the market. After a few happy instances in Glorious Eras (I think), with player requirements. It went offline, so the only cards needed are the meta's, the rest just get pawned off, so you have 999+ for sale.  The coin exchange also needs an overhaul as it's outdated.

  • EA_Pulsar's avatar
    EA_Pulsar
    Icon for Community Manager rankCommunity Manager
    5 days ago

    Thanks again for sharing your thoughts and ideas here. Even when we can’t reply to every post, feedback like this does matter. We regularly share player concerns and suggestions with the team, including topics around the market, rewards, progression, and possible improvements. I appreciate you keeping the discussion constructive 👍