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On that same note:
If you could set a slider CPU QB's/WR/TE/RB to "read" the defense pre and post snap. Say you have Tom Brady/Peyton Manning types. They read the coverage and tell you (based on AI predictive models) what defense the opponent is "probably" in. I mean even Tom and Peyton got it wrong sometimes. You could Have things like crowd noise, defensive motion, momentum, and hiding coverage effect how good they are at predicting. Use real game data on to set how good these QB's are at reading and reacting at the line. Also let the other skill positions "read" the defense too. Someone like Travis Kelce, or Kittle that read and react to the defense as they run their route. This would make it harder for users when we're playing defense by making us change up our looks and packages. This prevents the offense from needing to be overpowered and unrealistic. Also if the user is using a lockdown 1on1 corner, the AI CPU QB would know this and not force the ball to that side of the field. It just seems like its 2026 and we're still facing the same issues we had in the game in 2006. AI can do the work if we let it know how.
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- EA_Blitz5 months ago
EA American Football Team