With all due respect to you as a gamer, I always have reservations about people who are critical of Madden after they say just a roster update. These reservations harden when that same individual is advising people not to buy Madden based on that reasoning.
I love Call of Duty, Gran Turismo, and GTA - but not enough to shell out enough loot for a gaming system. Only Madden can do that. I bought a PS1, my first gaming system purchase with my own money, in the mid 90's to play Madden 97, PS2 for Madden 2002, PS3 for Madden 2007, PS4 for Madden 15, PS5 for Madden 23. Nothing will change on my next console purchase.
To make sure I wasn't jumping to conclusions - I reviewed your posts about Madden and here's what I think I've learned about you, specifically.
- you got College Football 26 at or close to release
- you got Madden sometime in October
- you have expectations about how Madden is supposed to play
- Madden does not live up to your expectations
- you are capable of offering constructive criticism
- you often choose not to be constructive
That said, I can't change your opinion of Madden, but I might be able to help you modify some of your expectations in a way that will be meaningful for you, specifically, and others that may share those expectations.
7 months ago you posted a this topic. I think it can be constructive, so I'm responding to it (probably 7 months too late)..
Honeymoon is over, the game is pretty bad
I thought the game was going in a good direction by making it viable for NMS to have a team, but the gameplay doesn't make sense. 83 speed lineman matching 87 speed receivers, Khalil Mack catching Jalen Hurts from behind with an overall diff. DBs are making plays with their back to the ball. Also, the o-line and fronts in general need a complete rework. No one is stopping the run with a 4-man box, nor would only three down linemen. Plus, you should be severely punished if you rush three, considering most teams struggle to get pressured by five-person rushes and stunts in real life. A quality patch will push out many brain-dead players, but please remove most of the RNG for the greater good.
So there's a lot here - I'll try to tackle it all because much of your concerns have already been addressed...
First, we'll discuss this part:
gameplay doesn't make sense. 83 speed lineman matching 87 speed receivers
Years ago, I wondered the same thing; because I didn't know what 87 speed is. Most people don't, because we don't measure speed that way. We measure in distance/time. So I ran fact finding races on video.
99 vs 89
99 vs 79
89 vs 79
I set a bunch of ground rules for how the test would be conducted. 3 players with 10 point difference in speed (99, 89, 79), identical in all other ratings (99 for everything). They ran streak routes for 40 yards from a TE Trips formation that places two WR off the line and their toe starting on the 10. I used the number of animation frames (60 fps) to count the time each player ran 40 yards.
The first attempt was with two 99 SPD players. Their 40 times were 3.96. I marked that as the FASTEST POSSIBLE TIME. If you want the nitty gritty go here (https://www.youtube.com/watch?v=2Xo3aiaOdTA&t=455s), I'll just share what I learned -
- After 40 yards, a 99 SPD player only has 3.5 yards of separation over a player with 89 SPD
- Same was true of an 89 SPD player and a 79 SPD player
I was able to conclude that an 89 SPD defender in the seam or near the sidelines can easily defend a bullet pass thrown 40 yards when the defender is between the QB and the intended target.
Khalil Mack catching Jalen Hurts from behind with an overall diff
I've often said OVR is the most useless rating on Madden because so many factors are crammed into the calculation... In the instance you use, Jalen Hurts and Khalil Mack may indeed have different OVR valuations - but they aren't calculated the same.
EDGE rushers need one skill set, QB's need another. Mack likely has higher EDGE specific ratings than does Hurts, who likely has higher QB specific ratings than does Mack. Whenever we use the OVR to compare players, e have to limit it to like positions. OLB and DE are virtually interchangable with regard to skills - the difference is usually size versus quickness. Compare than same OLB to a safety and their skill sets are far enough apart that the OVR means nothing - you'd be forced to peek at the underlying ratings to make a strategic decision on who plays where. QB and DE do not compare well as there aren't enough shared ratings used in their OVR calculation.
DBs are making plays with their back to the ball.
If I'm a DB and my mans hands reach for the ball, I'm not going to turn around to look for the ball. I'm going to punch thru the middle of the receiver's hands - ideally as the ball I can't see arrives. That's how you break up passes without ever seeing the ball.
In Madden, the user can break up a pass - because we see the hole field and can switch into any defender. The CPU may revert to the individual MCV ratings (or a combination of others) to determine how well a defender reacts to the receiver's hands to make plays without seeing the ball.
No one is stopping the run with a 4-man box, nor would only three down linemen. Plus, you should be severely punished if you rush three, considering most teams struggle to get pressured by five-person rushes and stunts in real life. A quality patch will push out many brain-dead players, but please remove most of the RNG for the greater good.
A lot here to unpack... But this is cured with a slight change of strategy and technique using tools that have been in Madden for almost 20 years.
Suppose you have two players. Player A knows how to run against the light defenses you mention above as being too successful at stopping the run, Player B does not.
When Player A meets an opponent that attempts to stop the run with a week box... He has has success on the ground. When Player B meets that same opponent, he does not have success. The truth is, if you know how AND your opponent aloows you to get away with it, you can clog 6 gaps with 3 defenders (defender's body in one gap, the o-linenan's body in the other) - but only with certain types of run plays.
If Player A sees the technique that attempts to cancel 6 gaps with 3 defender, he will immediately switch to plays that block the defensive front differently. Player B will keep trying the same run plays into a line with no holes.
Since this is a concern for you, I'm going to assume you run the ball using Inside Zone plays that attempt to double two of the three men in the 3-man defensive front OR Iso/Dive plays that try to block 1v1. On top of that, you're sprinting before you reach the line of scrimmage.
You'll have better success with Power, Trap plays if you can't break the habit of hitting the Sprint button too early (causes engaged defenders to push to disengage).
As a Madden player, it's up to you to learn how Maddne and football are different - and modify how you operate in that environment.
Like the difference between swimming and walking. Lots of water breathers playing Madden and wonder why it feels like they are drowning. Hint: Don't breathe the water.
Later