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RyanRealNice's avatar
RyanRealNice
Rising Novice
1 day ago

Scrap the CA & Playsheets

In franchise, please make it so when people make a league, they can turn off this playsheet, coaching ability stuff. It's no longer about who's the best on the sticks, it's about who's found the most broken combination of abilities and playsheets. 

I've been a head commish of a league for 7 years. And this year has been the most miserable experience ever. To the point where if these things aren't taken out, or an option to remove them in the new game. I won't bother running it anymore. And I'm certainly not alone in feeling this strongly about it!

 

 

5 Replies

  • kjohn0325's avatar
    kjohn0325
    Seasoned Newcomer
    1 day ago

    I agree. As someone that has also had issues with my league this year, I can tell you this stuff breaks leagues. 

  • matthew9708's avatar
    matthew9708
    Seasoned Newcomer
    1 day ago

    Fully agree with this the coach ability's completely break the balance of the game 

  • moonlearner504's avatar
    moonlearner504
    Seasoned Newcomer
    1 day ago

    I agree with this. It's extremely difficult to have a variety of different winners when the best players take all these play sheet and ability combos they find on the web. Either give an option to disable them or just take them out completely. 

  • Yes!! Franchise owners should have way more adjustment controls. They should be able to limit whatever abilities they want to, coach and players abilities! And to be able to take away abilities as a commissioner. They should also have options to suspend players in the game!!

  • GVRH's avatar
    GVRH
    Seasoned Ace
    12 hours ago

    I was worried about this at the beginning of the year, but since I don't do online anymore I've been curious how people felt about it until I saw this. After reading this it's pretty much as I expected. What I think they need to do to balance this is:

    First, not put so many different buffs into one single ability (having 4 different things each get a huge buff is OP);  Second, tone done the amount to which something gets buffed (a +7 in anything is ridiculously high). 

    I think the different tiers and the ability to master an ability is great, but if any stat within a player's rating is to receive a said buff, it would be far more balanced to have the buff increase by +1 for each tier (maybe up to +5 for a mastered ability). Also, it would be far more balanced to scrap abilities like "All-Madden Effort" that buff mulitple stats, and take a more focused approach on specific stats. "Bookend Busters" is a far more balanced ability compared to others that give mulitiple buffs, or large buff increases, or both. While this specific ability doesn't grant a plus to a specific stat, it does gradually increase how two very specific stats function making it a good example. It's focused, and doesn't do too much at once.

    Also I think they need to remove buffs from playsheets and instead have each tier just unlock more available plays as a more balanced approach. I don't think they need to outright scrap everything, just refine what is most balanced and works best. What do you guys think?

    EA_Shepard​ 

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