Pre-rendered Scenes and Loading Screens stutter on eGPU Hardware
Performance Issues with eGPU Setup
The game has been running fine up until the latest patch 1.02 was released. Pre-rendered cutscenes and loading screens now suffer from a severe frame drop. Gameplay is fine, so it is not unplayable.
Here are my specifications:
2017 13' MacBook Pro w/ four Thunderbolt ports
Intel Core i5 - 7267U Duo Core
8GB RAM
Intel Iris Plus Graphics 650 iGPU
AMD Radeon RX 5700 XT eGPU
The game runs well when Shepard is controllable in game. However, during transitionary cutscenes, CPU utilization spikes up to 100% and the frames drop to 1 - 5 frames per second. I have found that running the game without the eGPU and running off of the iGPU exclusively seems to resolve the issue as the scene no longer stutters and the CPU does not spike to 100%. The game formerly ran just fine on the eGPU but this latest patch has changed that.