Why was Warp (and other effective powers) not brought over?
(Coming from multiplayer, haven't tried powers in singleplayer really). Having been experimenting with power classes, I have found them extremely lack luster. Warp especially, gave power classes means to deal with armored targets and support their team, and setup for detonations (everyone knows detonations suck now but that horse has been dead for a while). It seems like powers are only really effective for slight utility on mooks. Most cc utility doesn't affect shields/armor, and most don't do any damage either, AND their cooldowns severely limit their effectiveness. Were truly power focused classes not supposed to exist? In 3 they were good and competitive with gun classes, but I don't think they were over powered by any stretch, why such a severe downgrade this time around? I couldn't imagine only using my powers to kill things on a human adept on bronze even, but in 3 you could easily do that. Such a shame to see that they got massacred with the nerf stick and hope that they get severely buffed (rip throwing mooks around every 1.5 seconds).