60 FPS workaround without speeding the game up.
So it seems that a modder at Guru3D found a workaround to the 30 fps cap.
Just add these commands to the game's shotcut directory or at Command Line Arguments (Game Properties):
-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60
Beware that for a smooth gameplay, you need to have solid 60 fps all the time, or else the game will speed down when your framerate decreases.
So you need to be sure you have a system above the recommended requirements.
EDIT:
After testing the game at 60 fps, I can tell you that it is very nice at this framerate but it only gives you a smooth gameplay at certain areas of the game.
There are situations where the game is clearly not well optimized, and because of that, this is not a solution. There are major FPS drops that just need to be fixed, and that keep this workaround to be a good alternative.
The game needs a patch to fix those fps drop issues.
And the developers need to provide us with "real" 60 fps without slowing/speeding the game.