NHL 26 Suggestions
Do you know if they added any of the users recommendations from the forums last year? Just a few ideas I suggested were asking to add suspensions for charging hit ect. Maybe have teams countering a trade proposal/ 3 way trades etc in franchise mode. I'd like to see if it possible to have user tracked stats? I play franchise with my family and would like to know if you could keep track of stats of individual users. Maybe make the franchise co-op an online thing so friends/ family members can connect online and play their franchise season together online. Can you possibly make the crowd more authentic (such as home fans not jumping up and clapping when the away team scores? (That really takes away from the realistic feel) Maybe some nick name chants when a goalie makes a great save, players' names chanted when they win a fight, MVP chants for star player who may possibly be in play to collect the MVP, or mocking chants to opposing players. With hat tricks I see lots of hats of different colors but none of the team that actually scored, Also, maybe allowing the user to change who takes the face off (maybe they get kicked out of the faceoff circle) or pre faceoff adjustments/ set ups maybe like something they do with NCCA Football or Madden preplay. I'd like to see possible line brawls but make it a rare occurrence playoff rivals after an injury ect. I like the idea of what they are trying to do with NCAA with a fatigue system maybe they could do something like that in NHL 26 as well. If a player is involved in a fight or multiple fights maybe a black eye fat lip would be present. Maybe change the icon used to indicate player being controlled by the player. NHL25 seemed to have gotten away from an indicator for players/ users off screen locations can we go back to how it was it NHL23 at the minimum? Can you tone down how often the goalie goes into full sprawl mode it happens way to often and weak shots lead to fat rebound opportunities. Maybe add the goalie losing a stick in a scramble or breaking on heavy shot. Lastly, I don't know what u did to the flip the puck out option, but it clearly doesn't go higher then 6 feet because every player is able to jump and catch the puck to keep it in the defensive zone. Just some ideas to help the process I look forward to seeing what else you can incorporate in the game to make it more realistic.