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-Roasted513-'s avatar
-Roasted513-
Seasoned Ace
2 years ago

overswing/underswing

have you noticed that when you hit your shot and it's an under swing it comes up short?  it's a 100% chance that if the shot isn't the "correct" shot (club and distance) it will be an under swing (not so noticeable from the 0.1-0.5 under swing, but anything from 0.8 on is brutally short, and I'm talking FEET to yards)

this is 100% pure nonsense, (EA) you have business controlling the power on ANY off my shots!  if I want to hit say an 8I into say 158yards with a I don't know say an 11mph wind, uphill 22 feet, with a total distance of 176 yard on my shot, that shot has ZERO business coming up short, but you (EA) will do something to make that shot come WAAAY short. 

I'm generally a pretty accurate player but this retardation keeps happening.

this "tempo" is: broken at best. I like the old Tiger games (I played Tiger '03-09 and the swing mechanic on those were just fine)

I (we) the player/s should be able to control the amount of power we want per club chosen; so again, 198 yards, say I want a 4I, I should be able to hit that with less power to control the distance I want; same with any club-any distance!

this is the single thing in this game that drives me nuts, start having a nice round and this stupidity happens...

8 Replies

  • I don’t have confidence with the swing mechanics with this game. Problems of being short occurred after Update 3.0 (aka Lipout Update). I switched to 3-Click for Drive and Approaches and kept swing stick to putting. That temporarily solved the problem of always being short with underswing. By Update 4.5 (aka 60 FPS Update), I am virtually getting more shots short. My strategy ended up increasing club size. By Update 6.0, those shots are Aaron Judge Home Runs and original club is short. By then, I said No Mas.

    The Tiger Woods PGA Tour iterations has the best swing mechanics and I miss that game. 2K23 is an example of a game that fixed swing tempo. After update 2.0 of 2K23, my shots constantly veered to right even though the swing timing is set to off; I can tell as the swing timing option is totally not working; I prematurely traded the game. Last week, I repurchased 2K23 and I noticed the swing timing off option is working and my shots are no longer veering to the right.

    Tiger Woods PGA Tour iterations did not have issues with swing while 2K fixes issues with swing. It is really sad that the swing mechanics of current EA PGA Tour has gotten worse after each update. The swing timing is in Super Slo-Mo like the Bionic Woman is making the shot except there is no bionic sound effects to go along with it. And the shot ends up short where Steve Carrell as Maxwell Smart has to say “I missed it by that much”

  • stupid how much you get punished for a under swing  compared to the over swing

  • ELF014's avatar
    ELF014
    2 years ago

    I have always struggled with this under/over swing concept. How can you hit the the ball over 100% of what you are capable of?

    Unless 100% is supposed to be a controlled smooth swing. In that case it might make sense to me to have an overswing area... but then it should really put a premium on the swing path where any deviation should be multiplied exponentially.

    I personally have thought the swing mechanics are inconsistent, I have seen under swings go to far... and over swings be well short. Though I will admit short shots appear more likely from my experience, but it has been about 4 weeks since this game has been in my PS5.

    I still come to the forum to keep abreast of what is going on, it seems nothing has changed. Other than people waking up and smelling the coffee.


  • @ELF014 wrote:

    I have always struggled with this under/over swing concept. How can you hit the the ball over 100% of what you are capable of?

    Unless 100% is supposed to be a controlled smooth swing. In that case it might make sense to me to have an overswing area... but then it should really put a premium on the swing path where any deviation should be multiplied exponentially.

    I personally have thought the swing mechanics are inconsistent, I have seen under swings go to far... and over swings be well short. Though I will admit short shots appear more likely from my experience, but it has been about 4 weeks since this game has been in my PS5.

    I still come to the forum to keep abreast of what is going on, it seems nothing has changed. Other than people waking up and smelling the coffee.


    To me it has always made sense for exactly the reason you are conjecturing:  100% equals smooth controlled swing.   105% means you are trying to murder it and shoulder turning more than your normal consistent, effective swing.

    I'd also submit there IS a bit of a premium on the path for overswings.  Certainly, in my experience, the ball will go further offline if you overswing and deviate from the path as opposed to underwing deviations.  

    I know from other posts you started playing with spec less golfers without attributes applied.  When I see a lot of posts about inconsistent swings and RNG, I always wonder where people are in the game, because while I would certainly agree that sub level 50/no specs there is a considerable amount of RNG, I'm really not seeing it after.  

  • ELF014's avatar
    ELF014
    2 years ago

    @7AnimalMother wrote:

    To me it has always made sense for exactly the reason you are conjecturing:  100% equals smooth controlled swing.   105% means you are trying to murder it and shoulder turning more than your normal consistent, effective swing.

    I'd also submit there IS a bit of a premium on the path for overswings.  Certainly, in my experience, the ball will go further offline if you overswing and deviate from the path as opposed to underwing deviations.  

    I know from other posts you started playing with spec less golfers without attributes applied.  When I see a lot of posts about inconsistent swings and RNG, I always wonder where people are in the game, because while I would certainly agree that sub level 50/no specs there is a considerable amount of RNG, I'm really not seeing it after.  


    I would actually would agree with your assessment. When I was playing with a fully powered up character I was pretty deadly with my shot making. Which is why we started playing without attributes.

    I also knew that keeping my swing with my drives under 100% ensured that I kept the ball in the fairway.

    My problem is that the RNG plays far too much a role in this game. And that results should be based much more on player input rather than some random event.

    The game is far too easy when you are powered up, and additional shot types just adds to the problem. And if you remove all these the game can get pretty random. It doesn't stop you from shooting low in the game... but it makes the game not enjoyable because until you get to a shot type with less dispersion like a chip or putt you never feel in control. 


  • @ELF014 wrote:

    My problem is that the RNG plays far too much a role in this game. And that results should be based much more on player input rather than some random event.


    Honestly, I'd go the other way lol.

    I think it plays to small a role in the game or it isn't being applied correctly.  I can land in the heavy rough on courses with a drive (and drives absolutely SHOULD have large dispersions considering tour average fairways hit are about 50%), and unless it's a long par 5 that requires me to hit >7 iron, there is basically no penalty (and this is with a big fat 0 in recovery attributes).  

    I mean sure it may say my ball will be 85%-96% power out of that lie, but for all intents and purposes it's giving me 100% distance with maybe just a tiny bit less spin.

    This is to me where the game really fails.  The penalties out of anything in heavy rough, normal rough (not first cut), or sand are non-existent....  These shots -SHOULD- have a large dose of random for the simple fact that even with a good swing, the amount of grass between the club and the ball is hugely variable and leads to unexpected results.

  • 7AnimalMother's avatar
    7AnimalMother
    2 years ago

    Another thing I'll mention.   Tour players hitting ~50% fairways isn't so much because they made bad swings with their drivers, but because the courses they play have over the years been designed/re-designed to put choices at common driving distances.   Now you see fairways narrowing at 280 yards.  Or tees are moved back so at around that distance now water is in play, or the curve of the fairway is now exposed at that distance, and you can drive through the curve.

    When I'm missing the fairway in the game, it's usually more these reasons as well as opposed to a bad swing or "rng" sending me off track.  Its more along the lines of I tried to cut the corner of a dogleg and misjudged and ended up in the rough. Or I decided to bust out the power drive even though the fairway narrows to 25 yards in the landing area.

    In most cases the extra distance is worth the risk (especially in this game with no penalty from the rough).  

    One thing that always interests me is I am one of the few people who hits 3 wood frequently in online matches.   I see people seem to always bust out the driver and fling it as far as possible regardless of the hole distance.   For me, I won't hit driver on holes that can't be driven if you are going to be further out than 20 yards (out of flop range) but closer than 80 yards after the drive.  80 yards is that point where you can finesse shot with 2-3 different wedges and really select the appropriate amount of spin with club and height combo.  If you are under 80 yards and get forced to use a pitch or sometimes even a finesse with a 60+, you will be less accurate.

  • ELF014's avatar
    ELF014
    2 years ago

    I agree much more with your last comment. 

    As for PGA Tour players hitting 50% of their fairways... I agree more that this is the case of the courses. That balls rolling out to the first cut are no longer in the fairway. And that in many cases players are hitting hitting for distance where the rough may not be an issue. So I think that PGA Driving accuracy might be a bit of a red herring.

    If you have watched them in the range they can stripe ball after ball straight down the range. It is not RNG that is causing them to miss fairways in most cases.

    It is more often a bad swing. Which should be replicated in the game with the swing path/timing.

    I have always said I wanted random dispersion in the game because no one hits the same shot over and over within an inch. I would rather see the dispersion increase as your swing path/timing gets more away from a perfect shot.

    The mechanics of this game were just really poorly conceived. Unfortunately it didn't just stop at the mechanics, there are issues as we know in many aspects of this game.

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