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SonicMaster92's avatar
8 years ago

June 15th Character Balancing - Opinion Thread

The link to this latest character balancing can be found here:

http://answers.ea.com/t5/Game-Updates/Character-Balance-for-June-15th/m-p/6115377#M179

What do I think of this latest character balancing update?

Let's start with the Buffs.

1. Toxic Chomper - I've always found Toxic Chomper's Primary damage output quite weak in comparison to other Chompers. His new damage output puts him in line with the Fire Chomper. But is it enough to keep up?

2. Captain Squawk - It's a pain to have his target reticle bloom be so wide, something that lets him down in a hurry. With a smaller retcile bloom, he definitely should be more easier to use. But by how much?

3. Tank Commander - He always has the biggest struggle to keep up in the battlefield. His longer reload time doesn't help him in a hurry. Now, with a shorter reload time, beginners will find him more fairer to use. Is it fair enough?

4. Hover-Goat 3000 - Hover-Goat 3000 always had a struggle with his damage output. With the new update, he does more damage from his Primary Weapon and his Mega Awesome Laser. But does it say anything in terms of success in the battlefield?

5. Torchwood - He's had the most struggle with damage output since he was severly nerfed in a previous update. With an increase in damage output in his Primary Weapon and Smoldering Madness, will it be enough for him to be a better character to use?

Now for the Nerfs.

1. Frozen State/Freeze Rate - Sure, being frozen by other Ice Elemental Characters is just not cool, especially if it takes 2.5 seconds as the dev team claims. They've reduced the time characters are frozen in place to 2.1 seconds; not very nice if it's against other players and AI enemies, but it does mean we're frozen for less time if enemies with the Ice Weapons freezes us in place. Perhaps they did this because of all the unnecessary pain most players experienced when going against the Yeti King in "The King's Day Out". Also, reducing the freeze rates for the Frozen Citron, Arctic Trooper and AC Perry will be rather mixed by the community; on the positive side, players will be frozen a lot less if those characters are freezing them, while on the negative side, it takes too long to freeze AI enemies quick enough to sneak a good vanquish.

2. Imp - The Imp's Gravity Grenade was always something of a big negative; his gravity grenade keeps us in the air for too long, giving Imps the edge on us, usually by vanquish. Reducing his gravity grenade duration will be more fairer, but it's not enough. The duration needs to be reduced further to 2 seconds, to properly even out the odds for the plants. You could say, they're halfway there.

3. Superhero - His Turbo Twister was always very damaging if it came near us, and slowing us down too much is always a no-no. The new update makes his Turbo Twister less painful for the plants, but puts the Superhero class in a slight disadvantage.

This is what I think of the new character balancing update, based on the changes.

What do you think of the new balancing update?

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