Forum Discussion

MentalSkillness's avatar
9 years ago

Message to the Developers

the game has introduced flower decks (due to the introduction of Briar Rose in the legendary status).

and the community overall has found the introduction of Briar Rose at the cost of 4 extremely unfair, because of how early it is to pull out.

and the introduction of clique peas is rather questionable since its ability is very easy to abuse, but even with that aside, briar rose's extremely powerful presence is in no way justified by its legendary rarity, it is very hard to remove at 4 health on turn 3 or 4 (with the use of solar winds or solar flare's superpower). and considering how many cheap flowers exist, including the forget-me-nuts, briar rose is simply unbalanced.

if the stats were adjusted to 4/3, it would justify since it'd be weak to brainy removal, and crazy removal, or increasing its cost to 5. with such effect to the board at the cost of 4, it's just so hard to keep up after this card takes effect.

and also healing could use some adjusting. healing is a mechanic in a lot of collectible card games that allows you to recover. the reason why healing is a balanced mechanic in most collectible card games is because you aren't focusing on other things but healing a unit, or yourself.

heartichoke simply makes you benefit way way too much off the mechanic of healing. it makes taco (which you've made super-rare) read "heal for 4, to 4 damage to the zombie hero, draw a card". for 3 sun. and the rarity changes don't justify anything, people still have these cards, all you did was make new players have an even harder time getting into the game with every card that should exist in the game under the super-rare lock because "they're good"

heartichoke needs some adjusting, that "doesnt loop on flytrapland when health is 0" hardly justifies it. because listen, if you're constantly healing yourself, and doing so much damage to the zombie hero, where is the fun in fighting that??

this is supposed to be a fun and competitive game, people shouldn't be relying on such an overused, unbalanced, and way too easy to exploit from strategy. this makes teleporting in valkrie look like a skilled play.

overall, you just simply benefit too much from heartichoke's effect. and last thing i want to mention is how unwelcoming the game is to new players. from removing hero coins, to making rocket science (a once basic - common card) to premium - super rare. look, you can't balance a game by making locking cards that have even the slightest useful-ness behind rarities, that just makes new players have a hard time, and make people who have had them since the very start feel lucky. 

and you know the worst part in all this? the only people you're effecting the new players, everyone else is unaffected. look, i know making games isn't easy, you have to pay people and all, but do you really think the best way to get more players into the game is by having such an approach that leans towards using money to get cards you should have?? like for christ's sake, landscaper is a good card, but this update has made a mockery of what was the super-rare rarity. the super-rare rarity was once a rarity that had all the cards that were good tools in most decks, and had very fun cards.

now it's just a rarity where you put anything you find useful in, making it harder for the newer players. i mean, you could've given us a warning about the rarity change like you did with the first one, but some of the most useful budget cards in the game are in the super-rare rarity, and some people may have never known this would've happen.

popcap, from a gamer's standpoint, i understand balancing a collectible card game is such a hard job, but could you at the very least just re-look how you've planned out this game. people in the community have even thought and suggested that this game is going to be in the same state as plants vs zombies 2 after the next few updates.

a response to this message, would really reassure us that you know that we exist. if we could hear the developers' thoughts about the game's balance, that'd be an amazing step towards a closer relationship to the community.

-a message from a fellow player

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