PVZ BFN: Either nerf Branium Basher, or remove it entirely.
Branium Basher is bad game design at its very core. A no-skill character that can instantly kill almost every class in the game with so much mobility and durability, there's nothing the plant team can do about it.
125 damage for a primary weapon is absurd. And the hit detection for it is just braindead. There is literally no counter for it. Citron shields do nothing because Branium can just use turbo twister, Potato mines and bean bombs do nothing because SB can just use Ultra Ball, and goatify and grody goop do nothing because Branium can just dash out of the way.
Here are the changes I propose.
reduce damage from 50-90-125 to 25-50-75. and also increase charge time for each level by twice the normal amount. This is so that the plants actually have a slight chance to bring down Branium Basher.
And another change I propose is to reduce health down from 175 to 125. Simply put, a tank class that not only one-shots most of the enemy team, but is also extremely hard to hit is simply unacceptable. As he is, he's not even a glass cannon. He's just an instant win button. Making him more fragile will make him actually fair and balanced.
And the final change I propose for Branium Basher: disable use of all abilities while the upgrade is equipped. That means no turbo twister, no hyper-jump-thump, and no super ultra ball. AT ALL! This is so that Citrons can ACTUALLY counter Branium Basher, and Cacti can actually stand a chance against him.
You might say that these changes would make Branium Basher worthless. That he wouldn't win any matchups against anything but nightcaps and acorns, and that he would be reduced to essentially a walking gimmick.
yes. yes he would. As it stands right now, branium basher players are the most toxic and unskilled players in the game. Punishing them by nerfing their crutch into the floor will essentially turn the upgrade from a guaranteed instant win button, to an actual choice between choosing Branium Basher, or a different build altogether.
Branium Basher should work like this: Super Brainz exchanges both his health and damage output for greatly enhanced mobility, being able to pick and choose his fights and can pick off lower health classes with ease. However, he should be at a significant disadvantage when tackling multiple opponents, since his abilities (a.k.a Instant Win Buttons) are completely disabled, preventing him from performing any kind of crowd control or long range combat at all. Branium Basher should be a mobile assassin class, with very little health just like Imp.
to help him with this new role, I propose the following buffs to help offset the proposed nerfs.
increase damage from secondary rising attack from 40 to 45, and increase travel speed and distance of primary attack by 20%
Please, implement these EXACT CHANGES! Either that, or remove him from the game entirely. Branium Basher is so unfair, that he literally ruins the game and makes it unplayable.