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Iron_Guard8's avatar
4 years ago

PvZ worlds

One thing I was going to add to @TheSprinter85 's post on how to improve the franchise, but I feel it’s worthy of its own thread, is how GW2 and BfN create worlds to play in that go beyond the simple lobby system of the original GW and most other online multiplayer shooters. This isn’t a dig at the original game as it’s a great game and still worth playing, but part of why it’s my least played of all 3 games is the lack of a consistent place to just hang out and experience some PvE content alone or with friends/bots.

A lot of modern games try to do this, with varying degrees of success; many open world games, MMOs, survival games, and so on, all try to create a virtual universe for us to hang out in. I would love for the next PvZ shooter to do this again as a large part of why I do have so many hours in BfN and even more in GW2 is exactly because we can more or less live in the worlds of these games while still actually playing them. The PvZ universe has so much potential and due its silly nature, it’s a great place to hang out after a bad day at work, and if you’re not in the mood for a PvP match, you can just chill in the world that GW and BfN have.

I find I prefer GW2 for this as the Backyard Battleground is more immersive and complete than Giddy Park, but BfN’s free roam zones have more to do as far as puzzles and events, although once you 100% them, their appeal goes down drastically as the AI mobs are mostly static, whereas in the backyard, they are quite diverse, especially if you play there for awhile and get the bases on alert so bosses and champions join in, and then there’s the gnomiverse which I’d love to see more of, and even infinity time while it gets repetitive was a blast the first few times there.

There’s just something about feeling like you’re in a world rather than just jumping into battle from a menu that made GW2 one of favorite games of all time (and I’m old so we’re going back to when the Atari 2600 was the console of choice), and made me play BfN as much as I have, even with its issues. While they lack the massive worlds of most MMOs or games like Minecraft, GW2 and BfN still capture that living world idea, and with PvZ’s quirky and wondrous world, you really can’t go wrong. Having a new game take what we have in GW2 and BfN and going further would be ideal. I’ve touched on this before, but imagine what we could do if they give us the world to explore, fight, and laugh in, if the devs took the ideas from the PvZ universe and gave us grand places to explore; take a trip the moon, head to ancient Zgypt, meet Crazy Dave’s ancestors, help Zomboss conquer the pirate seas, and so much more! With years and years of books, games, and toys to draw on, there are very few limits for what can be done in the PvZ universe, unlike games that are more bound in reality, so let’s see them take advantage of that in future!

2 Replies

  • @Iron_Guard8Gw1 lacking solo play is the main reason I don't go back to it over 2. Though I will say that they nailed the aesthetics of the maps and that's why I wanted something like the backyard so badly.

    The potential of pvz is unrivaled if they simply used it. Fighting across time and space gives the series so many possibilities for maps, characters, and modes. I feel gw2 was the only one that got close to this with stuff like infinity time and the gnomiverse. Super brainz even said there was a multiverse in his questline. Maybe an alternate universe questline where zomboss is the hero and plants have to work with him.

    I hope in a gw3 we get a improved backyard battleground. With tutorial areas, a zen garden, selectable AI to appear on the battlefield (an army of karate zombies vs an army of roses), summoning AI allies to follow you around like in ops, and a larger map.

    One thing the backyard did so much better than giddy park was aesthetic. The plant side is sunny and well kept with a base made out of trees and hedges while the zombie side has dark skies and decayed with radioactive materials and trash running rampant while the base has gothic architecture laced with technological enhancements. The world is divided and it's represented perfectly by a globe in the side of a map with a crack right down the middle.

  • Having the different hubs as the home base of most of our shooters, including the Backyard Battleground and Giddy Park, is always great fun. You use the hubs as the portal to all of the different game modes that each shooter has to offer, and it can allow players do basically anything that they want to do. You can still perform the basic features in this hub, such as fighting enemies, earning Coins and XP, completing quests and so on. Backyard Battleground was without a doubt significantly better than the Giddy Park as it was a larger map with more features to explore, although Giddy Park still had its perks. These two hubs almost seem like they could have been combined in a single shooter game if this was executed properly, although I cannot actually confirm this. I would have liked to see how that would have turned out. 

    On the other hand, Battle for Neighborville has drastically expanded free-roam quests, being able to do them with other players, having multiple and huge maps to explore, completing plenty of quests for story modes, earning lots of collectibles and getting your hands on plenty of rewards. While Giddy Park is not as good as the Backyard Battleground without a doubt, unfortunately, it is still a fun place and had potential to be even better.

    I have said quite often that these shooters still have lots of potential. As you have posted in the past @Iron_Guard8, a potential future shooter could expand on the hub, it could be based off the Backyard Battleground, while retaining the better features of Giddy Park. The hub could be expanded entirely and there could be the option to get creative, some of my ideas including:

    • Paying to purchase expansions to expand your hub.
    • Having choices of items and buildings to place.
    • Making your hub unique compared to other players.
    • Possibly changing the location of specific venues.
    • Unlocking secret areas.

    Those are just some ideas and there is room for more. The potential for these games are radiant in these shooters and this is a major reason why I hope that we will all get another shooter.

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