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Anonymous's avatar
Anonymous
8 years ago

Re: Balancing Going Viral

I think a better idea is to take away the Frenzy Trait; +1/+1 for every zombie is enough.

But if you want to increase its cost for each turn, the first one should be worth 2 brains (and then 3, 4, etc.).

18 Replies

  • Yeah I was actually thinking of it starting at 1 brain, but only shuffle 1 or 2 Going Virals into your deck. This would limit the amount you could possibly draw on the same turn, but allow you to access it as at earlier turn as well. It would also help w/ speed decks this way. Of course, it would have to increase by 1 brain every turn even then to make it balanced.

  • Anonymous's avatar
    Anonymous
    8 years ago

    It seems to me that making the first Going Viral cost only 1 brain, but that every one only shuffle 1 Going Viral in player's deck is excellent.

  • Anonymous's avatar
    Anonymous
    8 years ago
    If you take away frenzy, you kill the card
    You know what else can limit the number of tricks they play? Sportacus is a big pain in their backside, and if you have him on planet of the grapes, then they are feeding me cards each trick they play...
  • Anonymous's avatar
    Anonymous
    8 years ago

    Going Viral seems like a real pain in the butt, from a Plant Hero player's perspective, sure.

    But it's not quite as good for the Zombie Hero as you might imagine.

    Shuffling three more GV cards into your deck each you play one can mean that, eventually, you're drawing another one practically every other turn. In the late-game, GV might be all you get, when you really need some more zombies to get into play.

    Plus Zombology Teacher is not a strong card, and it becomes a target for elimination as soon it appears.

    The odds of a player being able to play two (or more) and keep them both in play long enough to get some cheap or free GV in play is rather small, if you ask me.

    And yes, as @patdk75 pointed out, without Frenzy GV doesn't have much else going for it. I would put some other 3-cost card into my deck instead if it got nerfed.

  • daalnnii's avatar
    daalnnii
    8 years ago
    you mean, the same argument as clique peas is meant to work when zombies say it? Except instead of affecting one card, it affects all the cards on the board...

    Seems fair.

    I mean, you can't say it never gets out of control, much like clique peas has the potential to, but also required luck in order to do

    https://youtu.be/7XSlNNrkcLM
  • Anonymous's avatar
    Anonymous
    8 years ago

    But Clique Peas used to only cost 1 sun to play, but playing one boosted both it and all other CP's on the board.

    So yes, Going Viral is a form of CP for the Zombie side, but it only boosts zombies already in play, it doesn't put another one on the board too.

    And 1 cost CP versus 3 cost GV is not quite the same, in my opinion. If you haven't got a Zombology Teacher or any other way to reduce trick cost, you're still going to pay the full price of 3 brains.

    Edit:

    Nice youtube video - I wish I had more games go that way. But still, the odds of 3 Zombology Teachers being out on the board in one go must be pretty small, and that's the only thing that let him keep playing GV over and over, and over, etc.

  • daalnnii's avatar
    daalnnii
    8 years ago
    check the link. Remember, we can't do anything to counter from your tricks, you can make cards deadly, or give them strikethrough in order to stop a strong clique...

    I'm not saying it's OP. Don't get me wrong. But for 3 you get:. Every creature on the board gets +1/1. Every creature on the board gets frenzy. Draw a card. Shuffle 3 more into your deck.

    For 1 clique used to get a all cliques only get 1/1 and shuffle 2 more into your deck. Now, if they also Drew a card, sure, that would have been strong, but instead they clogged the deck and would eventually keep you from other cards that could draw more cards for you. Not the case with going viral. On top of that, you could either give a zombie deadly, place a cheap one with teleport that had deadly, it give them deadly and strikethrough after they were played. Plants have no counter after going viral has been played.

    Again I'm not calling it op, I'm just saying your argument doesn't really balance out... I also believe maybe you all should start looking at your strong cards before nerfing a card you haven't figured out how to handle yet.
  • Maybe you forgot but clique peas has other advantages which makes it different, maybe superior (before the update), than going viral. Any guesses? 

    Clique peas falls under the bean and pea type; as a bean whenever Admiral Navy Bean is on the board and a Clique Pea is played, the zombie hero is dealt damage. Its other type means that Podfather can increase its strength and health while also benefiting from Torchwood's ability when played behind it. 

    I'd say before the update Clique Peas was way overpowered but now has been balanced I guess.

  • daalnnii's avatar
    daalnnii
    8 years ago
    lmao that's all I've got for you. I never said it didn't have advantages, but at most in one turn your looking at 4 5/5s to start. What happened in that video?

    Again. I thought they were both balanced. But again, you could counter cliques on the turn... Can going viral be countered the same way?

    Edit:. And considering you can decrease the cost, and it buffs and gives frenzy to every zombie on the board, I think tribe is a pretty moot point
  • why didn't the timer go off in video? considering all the time it took it seems it should have.

    I don't know what you mean by decrease the cost but if you mean with the zombology teacher then you're adding a lot of variables which in the end are rather hard to come by. You'd need enough brains and the right cards and the right moves so that the zombology teacher is played while not being destroyed immediately since it has such low health and then you'd need to already have going viral in your hand and then you'd need enough zombology teachers so that you can do that "loop" (not really a loop when compared to the loop of  Sergeant Strongberry). Anyway, very hard to maneuver all of that while also making sure you don't die in the process.

    And if you're going to use the zombology teacher then the other side can say that clique peas can be defended with environments and behind team up abilities and with plants that discourage trick usage and so on. 

  • daalnnii's avatar
    daalnnii
    8 years ago
    @ bythehill The timer stops for the animations now, I think it has since season 2, could be wronjg on that. As long as you don't take your time with your plays, you can get quite a few tricks in.

    Also, you could say environments and team up... But then again you can also cheaply overwrite that environment with strikethrough + deadly on the same turn, taking care of both of those issues... Something plants don't have the luxury of.

    And while yes, exactly like clique peas, you need a good draw to get there; also like clique peas, it happens often enough that my friend knew to start recording there. (It's my YouTube channel, but my friend gameplay he sent me)
  • Anonymous's avatar
    Anonymous
    8 years ago

    Hey, this thread has had a lot of replies since it was started - it's... Going Viral!

    boom boom! :eahigh_file:

    (terrible joke, I know...)

  • Anonymous's avatar
    Anonymous
    8 years ago
    I still say that clique peas at a 2 cost would have been fine and never needed(it really didn't) to be fixed, and by fixed I mean neutered

    The only really scary clique peas deck(s) I found to be were the green shadow beans deck. Having those extra 1sun beans was pretty strong, and although I love my magic beanstalks, the peas got scarier as game went on
  • Anonymous's avatar
    Anonymous
    8 years ago

    Personally I think going viral is quite balanced.  Plant players already pack so much freezing and removal that I've never really had an issue with going viral unless I play as captain combustible

  • daalnnii's avatar
    daalnnii
    8 years ago
    No, I agree, I was just sitting the similarities in the arguments about cliques. And to me, they really we're somewhat equal in my eyes. Going viral was a bit more powerful in the right circumstances, but it also couldn't be played on turn one. They can both spiral ridiculously out of control.

    Honestly, I think the game is in a decent spot. I've built a few different overall winning plant decks that are at least break even against the current zombie metas. To me that screams balance.

    I just thought it was funny for zombie players to be using the same defences that plants used for cliques. They failed to see the downsides, much like plant players fail to see them with going viral, and realize with it that it takes a good draw and well built deck to get them to be overpowering, without acknowledging that the same was true for the other side.
  • Anonymous's avatar
    Anonymous
    8 years ago
    That's not just the game though. The game reflects life, look how divided by beliefs so much of the world is, because both sides cannot imagine what it is like to be the other side. Sometimes the only thing that we have in common is enemies.

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