QoL fixes:
- Add a/move the respawn barrier for Zombies on Herbal Assault maps (Moon Base Z, Zomburbia) on the first point so the Zombies cannot literally Spawn Camp
-Reduce effectiveness of Husk Hop on barreled Deadbeards (Seriously, why does that ignore the damage resist? He's firing bullets, not busting a bunker)
-Fix the Burrow camera as well as its general usability
-Fix the wonky hitbox on the "Parrot Drone"
-Add new, varied animations for Cosmic Brainz's melee attacks. He REALLY shouldn't just have ONE animation for each stage of charge makes his attacks feel stale and static.
Peashooter:
Mostly fine. A few tweaks for a few Variants though.
-Buff the Commando pea's RoF or Damage. (see THIS thread for more in depth ideas)
-Buff the projectile speed for the Electro Pea so he's usable.
Sunflower:
-Slight hp buff?
-Buff the Alien Flower's damage, possibly the damage the spore clouds do.
Chomper:
-Increase burrow time slightly?
-Slight Damage resist when chewing.
-Burrow hides Chomper's icon from his enemies during and a few seconds after exiting.
-Make the Toxic Chomper usable! Buff his DPS at the very least. (or his damage aura)
-Chomp Thing could use some love in the DPS department for his Health.
-Give a light heal per bite for Chompula?
Cactus:
She doesn't need a bloody shotgun people! (Besides, you pretty much got that with the Petrified Cactus)
-Drastically increase needle damage to enemies at close ranges
-Lower the scope-in speed slightly (More dramatically so for the Camo Cactus)
-Increased needle travel speed so less Target leading
-Add a light damage resist ability under the tallnut slot for offensive purposes?
-Increase clip size for Camo Cactus or decrease her reload speed.
Kernel Corn:
-Increase move speed slightly.
-Reduce the damage or fire rate of the BBQ Corn - it should be a SIDEGRADE, not a straight upgrade from Stock.
-Increase functionality of the Mob Cob's penetrating shots. Make the Kernels explode in a light cone behind maybe?
Citron:
-Increase Peel Shield's effectiveness slightly
-Slight duration increase in the Orange/Frosty beams?
-Buff the damage of the Electro Citron's uncharged shots (Four damage is NOT okay)
Rose:
-Buff hp by 25 again
Scientist:
He's actually fine for the most part. He just seems terrifying because he wasn't used much in GW1 - and the current Superhero heavy meta lets him slip by because of all the confusion.
-Reduce the Zoologist's clip size by two.
-Reduce the Marine Biologist's Fire Rate and Ammo Count
Imp:
Slightly increase the cooldown on the mech. (I'm not talking about duration - but the time before he can call one in)
Deadbeard:
-Make his hitbox a little more forgiving when targeting him.
-Nerf Captain Sharkbite's total ammo count and reload speed. Alternatively, just nerf his fire rate slightly. He shouldn't be able to play just as safe as Stock.
-Increase the ammo count of Flameface and Cpt. Cannon - buff the damage on both their hilariously bad close range attack variants.
-Increase functionality of Flameface's penetrate attack.
-Possibly make Cpt. Cannon feel a little less clunky by buffing his splash radius?
Super Brainz:
He should be a Melee focused character with a weak, supplementary ranged attack. Even Superheroes should have a weakness or two after all!
-Reduce Max HP to 175
-Reduce Damage/Duration of Super and Electro Brainz's beam. (possibly increase melee damage as a result)
-Reduce the Damage of Cosmic Brainz's "blaster" to 9 or 10, (reduced duration as well) increase uncharged fist damage, reduce time for charging fists.