Forum Discussion
38 Replies
- Take into account the long cool down, the low health of the imp, the variety of mechs that vary in health. Maybe you get one once per point and once its down you wont see it until next point. 150 seems way too low.
What do you mean by once per point?
Once per objective, per zone, per area. The Point in which you need to take. When I play as the Imp, by the time the mech is in use and I use it to try and take a zone, it won't be back up until next zone. So if that is too often for most people, maybe increase the cooldown but not lower the health.
Why do you feel like you need 500 points of health to take a capture point?
Why not lower the health to 75-100 and increase the cool down? 🙂
@Zaheen1337 wrote:
Why do they need to have 350-400 Health anyway?
With so much firepower, it should be 150 topside.
The problem I have with the mech is that it's either overly useful or gets focused and is then made out paper mache as suddenly 5+ plants focus it. Nerfing the mech's health and decreasing the cooldown time is going to result in those two extremes simply happening more often. Sometimes I see Imps never summon their mech because they're afraid of getting focused.
So how do we make the 'mech not OP and not a piece of paper?
@Zaheen1337 But you can still get taken out in a couple of seconds...believe me, I know. 😞
- Anonymous10 years agoA single pea gatling can shred the mechs health if its not noticed in time by the mech. The mech doesn't need its health dropped just plants need to work together and focus on the mech before it gets too close to stop.
- Anonymous10 years agoAgreed the health is fine as is now.
What's your point? A single Scientist can 2 shot a Pea, a Soldier can...wait for it, ONE SHOT a Pea Gatling.
Just because one ability from one class can root itself in place and take down a Mech, under extreme circumstances like the Mech is running in Rambo, alone, with no support doesn't really justify having that health number against every other plant.
No it's not fine the way it is, and I'm sorry you feel you need 500 health just to beat down a plant that has 100. For anyone who feels they need a 75 health on an Imp, another 400 health on the Mech and even extra abilities, shield or whatever they have, against a plant? I pity you 🙂
Open your eyes Chiko, that's like removing Imp Mech, and giving plants a Mech with 600-700 health and saying yep it's balanced, 3 zombies can take it down easily.
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Thanks for your honest feedback, a players skill level will be shown here in their responses 😉
- Anonymous10 years ago
I think the health is fine on them. I wouldn't mind if it went down 50-100 HP, but I'm also not upset if they don't. I think each team should only be able to summon 1-2 mechs at a time, though. I recently had my first game against 7 imps. I found myself playing Ops again very quickly after 4 of them were capping while another was running around killing us.
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