Forum Discussion

62618cf0e6a4b70a's avatar
62618cf0e6a4b70a
Seasoned Vanguard
8 months ago

About the Specialisation Index ...

For those who haven't seen the feature yet: the specialisation index (currently being tested) locks certain buildings away until you've reached a higher score in that specialisation. Reaching a higher score is done by putting more buildings in that specialisation together.

My first question: why? Why do we need another complication?

Secondly, why punish players for designing their cities the way they want? Isn't that supposed to be the idea of the game?

Thirdly, for some specialisations it makes zero sense to promote placing more of them together. A monument is supposed to be something unique, something that dominates its surroundings. Who's going to place the Eiffel Tower next to the Pyramids of Gizeh? Why would I want Himeji Castle to be standing next to the Lines of Nazca?

Likewise, why would I need to put three or four transport buildings in close proximity? The idea of a transport building is that it links a certain area to another area, usually farther away. The goal isn't to link the transport buildings themselves.

One more example: if I place a big arena from the Entertainment specialisation somewhere, I'm not going to put another one next to it or soon an entire part of my city will just be arena's.

For some specialisations, like Education, it may make sense to promote clustering. There are probably many players who like the idea of building a campus, dedicating a bigger part of their city to education buildings.

But for most specialisations I'd argue that there's zero sense in expecting many of them to be placed together. Sometimes I'm scratching my head and wondering whether you guys understand the concept of a city (like when a train station only has a service area that stretches to two or three residential zones or when two parks can't be placed together and each must be connected to a road, because no one apparently was ever able to walk from one park to another one bordering it).

Anyway. To conclude: If this feature is going to be released like this, I absolutely don't see the benefit of having it. It's non-sensical in most cases and it severely limits players' freedom to just design things the way they want to design them.

9 Replies

  • I have just had the pleasure of these, which may include bugs! Surely there are enough bugs without adding more! I don’t have any spare room to start moving everything around anyway so I am going to ignore it. 

  • Thanks for starting a thread! 

    I don't like the way it forces me to buy certain buildings before I can access the ones I want. Looks  a simple cash-grab on the surface, but its forcing me, for example to spend the gold keys I need for war cards before I can spend any SimCash. I'm not buying gold keys, I'm just stalled on enjoyment. Where's the benefit to anyone?

    It also seems to cancel any population boost for a building that doesn't contribute to the index. The building states it gives a 50% boost, but when I place it, I get 0.  Maybe a glitch, or a llama, but it feels like false advertising.

    I can see how it could potentially help my planning, by simplifying the population boost for that specialization into an easy to read index, an improvement over the bunch of awkward blue lines that go off-screen. I still see the blue lines in Mayor's pass, which isn't part of the index. If the index accurately shows the population boost, that could help to plan how I want to reach target populations for opening regions, for example. But that remains an if.

  • m652i346ez0m's avatar
    m652i346ez0m
    Seasoned Ace
    8 months ago

    Ok then, I and I expect a lot of ppl will be completely confused with this concept. I am lvl 99 been playing 10+ years now have every region open and have no empty spaces.

    I will not remove or change my city or regions because of this new concept because some dodo decided it would look better or whatever we are supposed to do by putting specialised buildings together.

    I just hope that the special buildings I already have placed don’t get removed by AI as I’m thinking this could happen after this testing phase is completed.

     

  • I don't understand this new feature. Where do I find the index number or more detail about how it works? Today's announcement was a bit cryptic.

  • 9c67xen3hm2r's avatar
    9c67xen3hm2r
    Seasoned Newcomer
    8 months ago

    I mean what's the point of this index?! Just forcing player to buy every specialisation from the first one to gain enough index point? Completely killed the game......why should I buy those buildings that I don't want to just get enough index LOL. I played for more than 3yrs but now I'm planning to quit despite on this unreasonable updates

  • gg8jllasfa70's avatar
    gg8jllasfa70
    Seasoned Ace
    8 months ago

    duderville​ - when you open a Specialiation via the Menu (e.g. Parks) there are two buttons to the right of the screen. One shows the usual Population boost from that category, and the second shows the Index view.

  • duderville's avatar
    duderville
    New Veteran
    8 months ago

    Thanks. I see the Index button now, and all the index numbers for my parks (and other specializations).

    I see that a park that does not  overlap another park has a value of zero. And some parks that DO overlap have no value (see the red circle in my screenshot). I also see that landscape specialization does not have an index button.

    Now, what baffles me is how I should use this information to improve my city. I hope someone who understands this new feature will explain it. A YouTube video would be nice.

     

  • gg8jllasfa70's avatar
    gg8jllasfa70
    Seasoned Ace
    8 months ago

    Limited time buildings don't appear to have an index value (e.g. your snowman above). Only items you can buy directly from each category are included.

  • 9t7xai9hx31a's avatar
    9t7xai9hx31a
    Seasoned Scout
    8 months ago

    I found that if I move a specialised building around, like a park, and it is toggled to the index, unless it's over a vacant space and near a residential building it will not give a value. Toggling that building to population boost gives a value. Hope we all get used to this update.