Logic Failure in Mass Transit: Total Standstill due to Locked Region Requests
I would like to report a systematic logic error in the new Train/Mass Transit system that has now lead to a total standstill in my game.
The Evidence:
1. Item/Wagon Mismatch: I received orders for Silk (Limestone Cliffs), but the game demanded the Construction Wagon instead of the Industrial Wagon.
2. Reversed Scaling Logic: For days, the game only requested factory items from my smallest region. It completely ignored factory items from my other three larger, unlocked regions.
3. The 'Cactus Canyon' Bug: As soon as the algorithm tried to scale up from factory items to shop items, it skipped all my unlocked regions and jumped into Cactus Canyon (which I do NOT own).
4. Total Blockade: I have now received my third consecutive order for Oil/Gas Canisters from Cactus Canyon. All three of my assignment slots are now blocked by items I cannot produce or access.
Conclusion:
There is a clear inversion in the selection algorithm. Instead of moving 'up' into the player's available regions, it moves 'down' the internal list into locked ones.
I refuse to spend SimCash to skip these orders, as this is a fundamental programming error. EA should provide SimCash compensation to affected players so we can clear theseimpossible slots and continue our Train Pass progress.
I have attached screenshots of the wagon mismatch and all three blocked Cactus Canyon assignments. Has anyone else reached this total standstill?