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S0NAN0's avatar
S0NAN0
Newcomer
3 days ago

Difficulty identifying /hitting windows for tricks during challenges

So I've had this issue on a number of challenges, however, "JUST PASSIN THRU" is the challenge that gave me enough thought to try and make a post. 

I've played every single skate release religiously, born '95, skater since '00. Just to say I have experience with the game and I am not a new player, I am not giving this info to backup any reasoning of me trying to say something like "it should be this way".

The issue I have found with multiple challenges lies with tricks and obstacles linked to "in one sequence", or are otherwise named but are not given a highlighted area during the challenge. I mostly run into this issue on LINE challenges, and OWN THE SPOT where a grade of "SHUT IT DOWN" requires all tricks to be completed in one try. I will try and catalogue the names of the other challenges as best as I can if I see them back in rotation. It seems like there is some disparity between either: (1) the game does not recognize when I do a specified trick over/on specified obstacle. [OR] (2) the player, (AND THIS COULD BE MY OWN SKILL ISSUE) is not so easily aware when to perform the trick or which trick is being asked of the player. I know I probably already seem stupid as you are reading, but if you are in a challenge and just look at the list of requirements, you'll see something on the list along the lines of "fliptrick over the stairs" and I've spend multiple, multiple tries on these types of challenges, landing plenty of nollie lazers over stairs only to realize it is showing me a "how-to" of a kickflip for the right stick commands and as soon as I just do a plain kickflip as my final "fliptrick down the stairs" now I have fully completed the challenged and have subsequently "SHUT IT DOWN" 

So, the real challenge in example "JUST PASSIN THRU":

the list of requirements:

total score

HIPPY JUMP THE PIPE

REVERT THE OIL SPILL

slip trick over final barrier

ALL IN ONE ATTEMPT

so I have gotten every requirement separately, on many runs that feel like its all in one go. but I notice that the REVERT, and HIPPY JUMP are very inconsistent.

first, I figured out you can only TAP!   X+A   for it to count as a HIPPY JUMP, holding down the buttons to prepare for the jump almost never gave me the check off for that task. and additionally, speed became and issue because tapping at high speeds means I have to tap sooner and it wouldn't register seemingly because I started the trick before the game determined me to be close enough to the obstacle

second, it is really inconsistent for me to get the completion for the REVERT, I'm not sure if the game is expecting a specified frontside/backside or if fakie/switch/nollie nullifies the trick (I've seen this for "kickflips" on other challenges)  but it at least seems hard to know the timing of when my revert starts/ends on the oil patch and how forgiving the game is on the attempt.

to be completely honest, I would rather the game NOT put a highlighted area for the OIL SPILL for this challenge, I'm just saying specifically for this challenge look at where it is expecting the player to perform the trick because its dim lighting in the parking garage where the challenge takes place (I'm on max setting Rx6600) and it also looks like a large area of oil spill, one attempt I did 3 reverts and the challenge still didn't count it.

 

All in all, I have no argument against the game. I merely hope that my observations will help the dev team. All of my issues might purely be a skill issue and I'm willing to accept that if it is the case. I don't feel like any of these issues have harmed my game experience in any way and if this post is a waste of peoples times I wholeheartedly apologize.

Shred On.

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