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TonyHawk90s's avatar
TonyHawk90s
Seasoned Newcomer
2 days ago

Feedback and Suggestions for the Quick Drop System in Skate

​Hey Skate Team,
​I'm writing to offer some feedback on the Quick Drop system. With a few key improvements.
​Currently, working with the system often feels limiting and frustrating. Instead of enabling a creative workflow, it feels like the system is "fighting" the player and adds friction that makes it hard to execute simple ideas.
​Here are my main suggestions for improving the user experience and creativity:
​1. Full Placement Freedom (No Auto-Straightening):
The Problem: When I try to place a ramp or object at a unique angle, the system automatically straightens it or snaps it to a rigid grid.
The Suggestion: Please allow completely free placement of objects at any angle (rotation, pitch, yaw) without any forced auto-alignment.
​2. Lock Objects on Slopes (Gravity Toggle):
The Problem: Objects placed on a slope or hill simply slide down, which makes building spots on any incline impossible.
The Suggestion: Give us an option to "lock" an object in place the moment we set it down, making it ignore gravity and stay put.
​3. Group Selection & Movement:
The Problem: If I build a structure from several objects and just want to move it a little, I have to dismantle the whole thing and rebuild it piece by piece.
The Suggestion: Allow us to select multiple objects (Group Select) and then move, rotate, and duplicate them as a single unit. This is a critical workflow improvement.
​4. Smart Snapping for Sequences:
The Problem: It's extremely difficult to create a perfectly smooth line of rails or ledges. There are always small gaps, or they end up slightly misaligned.
The Suggestion: Add an optional feature (maybe by holding a button) that makes similar objects "snap" or "magnetize" to each other's ends, creating a perfectly aligned, seamless line.
​To sum up:
​These suggestions are all about giving true control and creative freedom back to the player. The current system causes a lot of friction and often limits that potential, turning a creative idea into a constant struggle.
​By implementing these changes, Quick Drop could stop being a source of frustration and become one of the most empowering and expressive tools in the game, allowing players to build the spots they envision with a fluid and intuitive workflow.
​Thanks for listening!

1 Reply

  • Excellent ideas and well said! I love playing with the quick drop items but it is always a fight with the current system.

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