Feedback and Suggestions for the Quick Drop System in Skate
Hey Skate Team,
I'm writing to offer some feedback on the Quick Drop system. With a few key improvements.
Currently, working with the system often feels limiting and frustrating. Instead of enabling a creative workflow, it feels like the system is "fighting" the player and adds friction that makes it hard to execute simple ideas.
Here are my main suggestions for improving the user experience and creativity:
1. Full Placement Freedom (No Auto-Straightening):
The Problem: When I try to place a ramp or object at a unique angle, the system automatically straightens it or snaps it to a rigid grid.
The Suggestion: Please allow completely free placement of objects at any angle (rotation, pitch, yaw) without any forced auto-alignment.
2. Lock Objects on Slopes (Gravity Toggle):
The Problem: Objects placed on a slope or hill simply slide down, which makes building spots on any incline impossible.
The Suggestion: Give us an option to "lock" an object in place the moment we set it down, making it ignore gravity and stay put.
3. Group Selection & Movement:
The Problem: If I build a structure from several objects and just want to move it a little, I have to dismantle the whole thing and rebuild it piece by piece.
The Suggestion: Allow us to select multiple objects (Group Select) and then move, rotate, and duplicate them as a single unit. This is a critical workflow improvement.
4. Smart Snapping for Sequences:
The Problem: It's extremely difficult to create a perfectly smooth line of rails or ledges. There are always small gaps, or they end up slightly misaligned.
The Suggestion: Add an optional feature (maybe by holding a button) that makes similar objects "snap" or "magnetize" to each other's ends, creating a perfectly aligned, seamless line.
To sum up:
These suggestions are all about giving true control and creative freedom back to the player. The current system causes a lot of friction and often limits that potential, turning a creative idea into a constant struggle.
By implementing these changes, Quick Drop could stop being a source of frustration and become one of the most empowering and expressive tools in the game, allowing players to build the spots they envision with a fluid and intuitive workflow.
Thanks for listening!