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SunnyJuggs's avatar
SunnyJuggs
Rising Vanguard
3 months ago

Late Shuv-Its are broken/not working properly

I don't know if a recent change or patch effected late-shuv its, but they are definitely not working correctly.

the forced delay from when you ollie/nollie (or fliptrick) to the time you can even attempt a late shuv-it is ridiculously long now, to the point it feels like you need large ramps to even do them

and then when you do get the correct timing, it either doesn't register the shuv-it flick at all and makes your character turn slightly left or right briefly then nothing, no matter how accurate, wide or narrow your shuv it flick is

and when it does register, it's either not the correct flick, not the correct trick name or sometimes both. ie seeing a 360 flip arrow in the visualizer but the trick name shows as nollie BS late shuv it even though the stick never even went north/up besides the brief initial ollie

All assists off or set to zero, had the same settings since early access launch.

 

2 Replies

  • Lately i realize late flips are best done releasing the stick first then flicking, 

    I dunno if this helps for shove its, but it's allowed me to do some very quick late 360/laser flips. 

  • SunnyJuggs's avatar
    SunnyJuggs
    Rising Vanguard
    3 months ago

    laser/360 and kick/heelflips work perfectly for as they always have, its exclusively shuv-its for whatever reason and its at least fairly recent. I first thought it was just me, but then I saw other people say and post the same thing so I did a whole hour session to do just late shuv-its and with different variables which confirmed there was something wrong with them. 

    I have all assists and handicaps possible at the lowest or completely off (always have), I don't know if this is a specific issue related to that though.