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Helix_Snake's avatar
Helix_Snake
Rising Traveler
4 hours ago

More content desperately needed

I'm not sure if the problem is the workflow for making missions is too difficult or whether there is a general trend of leaning to hard on quality over quantity, but the variety of missions and the rate of adding new ones is absolutely atrocious. There seems to be a perception that people are going to log in every day for the dailies but that is NOT going to work, players are sick of replaying the same missions over and over for literal months on end with no new ones being added, and seasonal content adding like 7 or so new missions per week which can be finished in like 30 minutes is abysmal.

People have a lot of complaints about the game and some are definitely being addressed but the core free to play grind, the main content of the game, not being fun is a bigger issue than anything else. Skating around the map there are tons of spots that have no missions based around them and even bad or lazy missions in these areas would add some badly needed novelty to the game. If you are focusing on quality over quantity but that is resulting on the core grind of the game being doing the same "quality" mission every day for a month with no new content, that mission had better be so good that it doesn't get old after playing it 30 times... and if it isn't, time needs to be allocated for adding more missions or adding missions more frequently.

1 Reply

  • Helix_Snake's avatar
    Helix_Snake
    Rising Traveler
    4 hours ago

    I want to add that I think there is some perception that cosmetics as an intrinsic reward are all that the game needs to be fun, but the core of a successful free to play model is that the game is so fun that you keep playing every day because you keep having fun, and then when the game becomes such a regular part of your life it makes sense to spend the money on cosmetics

    Skate. is utterly missing the mark by having the mentality that players will keep doing the same repetitive unfun grind and bland dailies in order to get to the "real reward" which is the lootboxes. My prediction is that the massive jump in players for season 1 was due to finally having some new content to enjoy the novelty of and as soon as players realize there's no new missions every few days that retention drops like a bag of bricks. If this is what you see in the analytics, I hope to god the entire dev team especially management and the publisher understands why. People need new things to do and the percentage of any game's player base that can "create their own fun" is EXTREMELY low. There needs to be enough variety that by the time the player is replaying a mission they haven't seen it for long enough that they don't mind doing it again.

    As a fellow game dev my guess is that the workflow for creating new missions is too cumbersome to put out a bunch of new ones, and improving that workflow needs to be top priority after fixing the current game breaking bugs that launched with season 1. The term "drip feed" is not even drastic enough to be a proper descriptor of how slowly missions are being released, and if this continues to be the trend then player retention is going to be terrible.

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