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ed323229da8fa624's avatar
ed323229da8fa624
Seasoned Newcomer
1 month ago

The Game Have No soul

I really want to love skate., but right now it feels kind of soulless. There are a few decent “gamey” hooks—like collecting bearings for certain goals/challenges, but outside of that, almost nothing has real identity or lasting impact on the world.

What frustrates me is that the setup is right there: San Vansterdam is literally framed as a sterile, corporate-controlled wasteland, and the whole idea is that skaters bring the city back to life and rebuild it into a skate destination after M‑Corp’s “cleaning” and control.

But in moment-to-moment play, I don’t feel that conflict. It’s more like checklist tasks + currencies + cosmetics, rather than “skaters vs. corporate control” as an actual theme.

They could do so much more with it:

• Story arcs where reclaiming spots changes the city (NPCs reacting, areas opening up, districts shifting vibe).[ea]

• DIY/community missions (build a crew, start a skate collective, protect a park from M‑Corp rules).[ea]

• Small narrative wins that give personality—NPCs who actually celebrate when you fix something, like classic THPS/American Wasteland energy.

Right now the city feels like a backdrop, not a scene.

Sorry, I have to translate with ChatGPT I’m a German native Speaker.

2 Replies

  • This is good feedback - I agree completely.

    My concern is that the devs have backed themselves into a corner with the game lore. M-Corp are bad, but then we have Grabster, ImpervaTEK, and a floating AI camera - all soulless technology firms. How do you do the ‘skaters taking back control from corporate overlords’ storyline when tech companies are so prominent in the foreground?

    ps. The translation was perfect. I never would have guessed!

  • DucksEA's avatar
    DucksEA
    Seasoned Veteran
    1 month ago

    change San Van City Council (SVCC) to the San Van Skaters Council (SVSC), and tag over all of the government signs everywhere.