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9 years ago
"Stormy;753014" wrote:"leef;753000" wrote:"Stormy;752996" wrote:
Hmm- some fair points here that show the negatives. Any ideas how to involve an AH, that doesn't allow for the "scam" points you guys are familiar to? Anyway to design a system that is more good than harm? (I don't have a lot of AH experience, so those who do, maybe you can give ideas on how to make it a positive experience)
What issue are you trying to resolve where an auction house might be the solution?
Good question! I was thinking about how there isn't much for someone who has extra free time to "do" in the game. In other games, you can do something engaging anytime, without cost. Quick example: Clash Royale - at anytime, you can play a match, no cost, and engage in something fun, and slightly different, everytime. It's like a game of Magic the Gathering- even if the cards are the same, every game is slightly different, and choices matter each time. I then wanted to propose an idea similar for SWGOH, but the likely-hood of real time PVP being implemented seemed bleak. So what about a way for more team interaction among guilds? Seemed too far out, and might be too limited still (how much extra engagement time does the exchange offer? exactly.) - So my next thought lead to a sever/game wide trade system, or AH, that could increase activity and add an element of "something you can do anytime, as much as you'd like"
what happened to endlessly staring at your roster contemplating wich character you're gonna upgrade next? That's my go-to if i'm bored and opened the game for some reason.
jokes aside, i don't think an AH in any shape or form will benefit the mayority of the players.
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