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6 years ago
"Quim;c-2142828" wrote:"Waqui;c-2142825" wrote:"Quim;c-2142601" wrote:"Waqui;c-2142560" wrote:
If it's unfair to gain the identical rewards for ranks 11 through 20, how is it fair to keep the same rewards for ranks 15 through 20 as you suggested? What's the difference?
Could be 20 different ranks also, as I said in the Fleet Arena explanation, from rank 20 next group of rewards is from 21 to 50, then is too much ranks for a low difference, and be rank 25 or 45 is mostly the same merit, but in high ranks get rank 20 or get rank 11 is a very different thing that should be rewarded as deserve.
And how is this fair for ranks 21 and lower?
(Or: What makes you think the current reward tiers are unfair for ranks 6 through 20?)
From rank 21 the rewards are very low so is not possible apply this system, would not have a lot of sense make 30 different rewards for only 50 crystals difference lol but on top ranks, where is more amount of crystals and bigger differences, is insteresting. But if they want apply some system that exactly calculates the crystals deserved, like with some logaritmic multiplier, and everyone gets a rewards proportionally to the rank, with 20.000 and 5.000 different rewards in every server, also I would like it LOL I suggest at least improve the first 20 because is the easiest to programate and the rest of ranks the rewards are very low so is less interesting.
So, you're saying that even with your system it's unfair for ranks 21 and lower and even if you could make a more fair system for lower ranks you just don't bother or care for those ranks?
To me the current system makes more sense. From ranks 6 and lower the rewards tiers span more and more ranks (5, 10, 30, 50, 100, 300, 500 ranks - progression), whereas with your system ranks 1 through 20 each have their own rewards tiers and suddenly from ranks 21 there's a rather large jump to a tier spanning 30 ranks.
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