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6 years ago
"hoberfinkle;c-1787124" wrote:"Nikoms565;c-1786818" wrote:
The squad synergies, leadership abilities, etc. were clearly designed, "tested" and "balanced" for 5 v.5.
3v3 just feels like a weak (and not very good) attempt to make things "fresh".... without CG actually doing anything content-wise to truly make things more engaging.
If this were a poll, my vote would be for 5v5, all the time.
what about the team literally called the "sith triumvirate".
yeah, not the best argument, but I don't think the characters were created for specifically 5v5 teams. looking at the crazy synergies between characters like death trooper and krenic are a good example of toons created for just one other toon.
3v3 is a new way of approaching the game rather than the same old thing over and over and over and over again.
The Triumverate are lore - not because CG designed them to be a team of 3. Yes, there are synergies between fewer than 5 characters. But many of the teams are balanced to be fighting 5 on 5. Teams that rely on death (NS, DT) or create TM engines based on crits, buffs, debuffs or expose (Imps, Resistance, BH, Ewoks, etc.) - or even Vader's speed based on ally/enemy team composition. Most of those are % based changes having to do with number of allies/enemies affected - and all were originally balanced for 5v5. Several teams almost "require" all 5 members and their respective contributions to even be fun to play - or at least interesting.
3v3 is not a "new way of approaching the game" - it's actually just a spillover from how they ruined ships by going from 5v5 to 3v3 - and one that eliminates designed synergies and team work within the given factions.
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