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AbC5562a9887315's avatar
8 years ago

6 dot mod ship impact.

Just curious how 6 for mods will impact multi crewed ships versus 1 man ships. For example, maxed out Poe right now is the fastest ship at 198, cassian is 140. Lets say that 6 for mods push Poe to 202 speed. Will cassian ship see the same fixed speed increase or will they gain more as there are more crew. Not sure how it all scales.

23 Replies

  • "Hellsteeth30;c-1617010" wrote:
    I'm interested to see if this kills my interest in the game. Given how much I despise mods already it's highly likely, especially seeing as I've got zilch for the last 2 days of farming.

    Oh and they better introduce another source of credits too.

    Mod management was requested, we got, a load of stuff nobody asked for along with mod management. Gotta harvest those whales I guess.



    6• Mods add a ton of offense, defense etc. more than 5• mods... which mean you put them on Raid teams and your damage output is exponentially higher. Heroic Sith Raid just got exponentially easier for F2P. It’s not all doom and gloom.
  • "JediKnight_MarkRyan;c-1619631" wrote:
    "Hellsteeth30;c-1617010" wrote:
    I'm interested to see if this kills my interest in the game. Given how much I despise mods already it's highly likely, especially seeing as I've got zilch for the last 2 days of farming.

    Oh and they better introduce another source of credits too.

    Mod management was requested, we got, a load of stuff nobody asked for along with mod management. Gotta harvest those whales I guess.



    6• Mods add a ton of offense, defense etc. more than 5• mods... which mean you put them on Raid teams and your damage output is exponentially higher. Heroic Sith Raid just got exponentially easier for F2P. It’s not all doom and gloom.


    "easier" for F2P? That purely depends on how many materials you need, how easy those materials are to farm per day, how quickly you can get 30 mods per team upgraded to 6E, and how much in credits it will cost. Easier and F2P doesn't sound right in this case. Most especially for raids, TW, TB events because you need to use more than one team for those. (30 mods upgraded per team multiplied by 4, 6, 8, 10 teams? And so on....really adds up quickly.)
  • "Whatelse73;c-1619787" wrote:
    "JediKnight_MarkRyan;c-1619631" wrote:
    "Hellsteeth30;c-1617010" wrote:
    I'm interested to see if this kills my interest in the game. Given how much I despise mods already it's highly likely, especially seeing as I've got zilch for the last 2 days of farming.

    Oh and they better introduce another source of credits too.

    Mod management was requested, we got, a load of stuff nobody asked for along with mod management. Gotta harvest those whales I guess.



    6• Mods add a ton of offense, defense etc. more than 5• mods... which mean you put them on Raid teams and your damage output is exponentially higher. Heroic Sith Raid just got exponentially easier for F2P. It’s not all doom and gloom.


    "easier" for F2P? That purely depends on how many materials you need, how easy those materials are to farm per day, how quickly you can get 30 mods per team upgraded to 6E, and how much in credits it will cost. Easier and F2P doesn't sound right in this case. Most especially for raids, TW, TB events because you need to use more than one team for those. (30 mods upgraded per team multiplied by 4, 6, 8, 10 teams? And so on....really adds up quickly.)


    Uh... the sky is not falling. Simply transfer sets of mods between toons in 5 seconds with the new update. 6• mods help F2P finally beat the Sith Raid & get super valuable gear XII gear that everyone was previously complaining was only available to whales and HSTR guilds. It’s reasonable to say beating the HSTR just got a heck of a lot easier. Sure P2P have another advantage... but their previous one is closing.

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