"JediKnight_MarkRyan;c-1619631" wrote:
"Hellsteeth30;c-1617010" wrote:
I'm interested to see if this kills my interest in the game. Given how much I despise mods already it's highly likely, especially seeing as I've got zilch for the last 2 days of farming.
Oh and they better introduce another source of credits too.
Mod management was requested, we got, a load of stuff nobody asked for along with mod management. Gotta harvest those whales I guess.
6• Mods add a ton of offense, defense etc. more than 5• mods... which mean you put them on Raid teams and your damage output is exponentially higher. Heroic Sith Raid just got exponentially easier for F2P. It’s not all doom and gloom.
"easier" for F2P? That purely depends on how many materials you need, how easy those materials are to farm per day, how quickly you can get 30 mods per team upgraded to 6E, and how much in credits it will cost. Easier and F2P doesn't sound right in this case. Most especially for raids, TW, TB events because you need to use more than one team for those. (30 mods upgraded per team multiplied by 4, 6, 8, 10 teams? And so on....really adds up quickly.)