Forum Discussion
- aviv_hassNew Spectator
"Ultra;c-2354130" wrote:
"TTudor;d-255390" wrote:
I mean, what the heck? How is that fair?
Its fair because out of all the players in the game, playing GAC, you two are similar in skill
You have very wierd definition of fair. "CCyrilS;c-2354159" wrote:
"avihas;c-2354158" wrote:
"Ultra;c-2354130" wrote:
"TTudor;d-255390" wrote:
I mean, what the heck? How is that fair?
Its fair because out of all the players in the game, playing GAC, you two are similar in skill
You have very wierd definition of fair.
You each have the same Skill Rating, giving you a 50-50 chance at winning. That's the definition of fair.
Just on paper, friendo. Just on paper.- SchwartzringRising TravelerCan we maybe, just MAYBE, acknowledge the idea that the "Skill Rating" isn't calculated by CG correctly?
To use my own example, when they kicked this off it took me exactly 1 GAC to vault from Aurodium-3 starting GP up to Kyber-3 based on my "skill" from that 1 GAC.
Come on, a 5 bracket jump that fast? No thanks, to me that is putting far too much weight on "Win/Loss" and not enough on the base GP.
The reality is you shouldn't be jumping brackets THAT fast.
Either the single battles are worth too much or the individual brackets aren't "wide" enough, IMO. - harvestmouse1Seasoned NoviceI do agree. I don't think there should be big jumps like that. However, they're not happening now are they? I think the idea was to get everybody about where they should be, quickly. Which didn't really take into account the players that weren't attacking for the first GAC or 2.
I dislike that divisions 5/1 also swap places at the end of the season. What is the point of that? Jumping from *1 to *5 should be handled as any divisional change. This also causes problems with the skill rating. As players in lower league have a higher skill rating than players in a higher league. - SchwartzringRising TravelerFrom what I've read I think that has to do w/ the "Skill Squish" and the fact that not all brackets are the same size.
I want to say I saw a break down that Kyber --> Aurodium --> Chromium, etc etc was a % of the Population = to 10-25-30-25-10
At the end of each Season, they end up with more/less people in each division based on where their "Skills" left them.
So, then they do the "Skill Squish". And they reset everyone before the next season to redistribute everyone back to that 10-25-30-25-10
It sounded odd till you remember CG could not possibly give out TOO MANY rewards & break the stranglehold on Gear Economy.
They can't very well let too many people into Kyber & give out too many rewards.
So when all is said & done & the final skills are tallied, then they have to resort everyone by their Skill Rating into an actual 1 to End ranking & then lop off the top 10% again & call that Kyber & issue rewards.
Rinse/Repeat for each League & from their breakdown by Division. "Schwartzring;c-2354416" wrote:
Can we maybe, just MAYBE, acknowledge the idea that the "Skill Rating" isn't calculated by CG correctly?
To use my own example, when they kicked this off it took me exactly 1 GAC to vault from Aurodium-3 starting GP up to Kyber-3 based on my "skill" from that 1 GAC.
Come on, a 5 bracket jump that fast? No thanks, to me that is putting far too much weight on "Win/Loss" and not enough on the base GP.
The reality is you shouldn't be jumping brackets THAT fast.
Either the single battles are worth too much or the individual brackets aren't "wide" enough, IMO.
GP was only used for the initial seeding. I believe it's fully intentional that as time passes your skill rating will almost entirely reflect your past performances while this initial seeding (and your GP) will have little effect on your skill rating. I like the idea that GP shouldn't have much influence on your rating/rank.
Yes, you and others may have jumped or dropped far in the first few seasons but that could be expected. Don't worry about that. After "enough" seasons the ranks will settle and people will reach their 50/50 level/rank where they win about half their rounds - in theory at least. I believe you won't be climbing that fast any more in the future.- winterwolvesRising Scout
"Schwartzring;c-2354422" wrote:
From what I've read I think that has to do w/ the "Skill Squish" and the fact that not all brackets are the same size.
I want to say I saw a break down that Kyber --> Aurodium --> Chromium, etc etc was a % of the Population = to 10-25-30-25-10
At the end of each Season, they end up with more/less people in each division based on where their "Skills" left them.
So, then they do the "Skill Squish". And they reset everyone before the next season to redistribute everyone back to that 10-25-30-25-10
It sounded odd till you remember CG could not possibly give out TOO MANY rewards & break the stranglehold on Gear Economy.
They can't very well let too many people into Kyber & give out too many rewards.
So when all is said & done & the final skills are tallied, then they have to resort everyone by their Skill Rating into an actual 1 to End ranking & then lop off the top 10% again & call that Kyber & issue rewards.
Rinse/Repeat for each League & from their breakdown by Division.
The leagues are an even split 20% each of players. Divisions are where there is a 10-25-30etc split. - perfidius44Rising Newcomer
"Schwartzring;c-2354416" wrote:
Can we maybe, just MAYBE, acknowledge the idea that the "Skill Rating" isn't calculated by CG correctly?
To use my own example, when they kicked this off it took me exactly 1 GAC to vault from Aurodium-3 starting GP up to Kyber-3 based on my "skill" from that 1 GAC.
.
Which means by the end you faced K4 players and still won. So yes, you deserved your spot in K3. "Waqui;c-2354454" wrote:
After "enough" seasons the ranks will settle and people will reach their 50/50 level/rank where they win about half their rounds
Why is everyone thinking that winning "only" 50% of my matches is what i'm going for? That's just what CG wants, i want way more than that!
And i'm certainly not the only one thinking this way. But when someone is doing way better than 50:50 someone else is doing way worse. That whole system will never work 100% the way CG wants it to, it's always a trade off.- 60d4ce1ddfb7b68cNew SpectatorI agree with @TTudor that the matchups are way out of line. I am a returning player having quit for a couple of years and returned about 2 months ago. My skill rating when I returned was out of line with all the changes in the game in the last couple of years. When I quit I did fairly well in Grand Arena and I was daily taking first in fleet. Changes in the game made all of that fade away. Anyway, my partner returned and seemed to be enjoying the game again without having to spend exorbitant amounts of cash so I came back too. I started in Chromium 4 but the last several grand arenas have been brutal and I am unable to compete so I have been "demoted" to Bronzium 4 which is not great but supposedly will allow me to have competitive matches? In the last Grand Arena my first matchup was competitive. He had a narrow account, while my is bloated because I played from the beginning of the game before all this mattered. Anyway, I lost to him by points and lost the next one because I couldn't compete at all. So in the last matchup which presumably would be against someone else who lost a couple of times, my opponent had 50 relic toons and GL Sith Eternal Emperor. I have 7 relic toons and no complete relic team. I took Ahnald's advice on who to relic way back when (bad advice!). Anyway, can't say I can have fun against such an uneven matchup. I'd also like to know why someone with 50 relic toons and a GL is in Bronzium 4??? Please explain or fix the crappy "skill rating" system.
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