Forum Discussion

pizzathehutt666's avatar
pizzathehutt666
Seasoned Novice
11 months ago

A better way to fix fleets, move crystals from Fleet Arena

Ultimately the problem isn't that Punishing One can beat Leviathan, but that Fleet arena is where the crystals are.  This is what makes people upset.  I think that we need to move those crystals away from fleet arena and in doing so it will open up fleets to more strategy and a wider design space just like characters.  I think this is important for the game moving forward.

This can be done by moving the crystals in two ways (I think both should be done):  

1.  Add another league above Kyber in GAC, Call it Beskar like I have heard Songeta mention.  Some added crystals to sweeten the deal and an elite level.  This would allow CG to open up Kyber to more players and create a new level that is meant to stay exclusive.  

2.  Create a league system for TW that awards guilds daily crystals based on their level and revamp the map. 

     I would suggest a planet layout kind of like the Gerbil mentioned before in a video.  There would be a map of interconnected planets like ROTE, and you would need to get through a zone of fleets, either outside the planet or in an asteroid belt.  That would then open up to a zone of characters on a planet surface. 

     This would make fleets valuable so that there would still be money to be made releasing new ships and fleets.  The ship marquee structure could be kept to keep new ships more like characters and make them more exclusive for whales and their guilds initially just like they go after characters for GAC/TW.  It would also allow for more interesting ship design/strategy moving forward and balance can be shifted around freely, even allowing datacrons for ships or mods for them.

     Making fleets a bigger part of the TW system would make it so that players would need to invest heavily in them to still get their crystals and keep a heavy focus on fleets in the game.  Players that already do well in fleet arena will find a home in a good TW guild and it would promote more engagement with that mode across the board.

    

8 Replies

  • No.  Crystals in fleet keep people engaged and keep them working to spend crystals on other parts of the game.  Moving crystals out would be a bigger mistake than making Datacrons more important than characters in this game.

  • I get the concern and it is definitely a risk, but the game has a history of shifting crystals to a new game mode.  That is how Fleet and GAC got their crystal income in the first place.  People freaked and said everyone would leave the game when Squad arena lost its crystals.  Now GAC is the main reason many people keep playing.

     

    People will follow the crystals and if you got 150 crystals a day and 1000 crystals to win a TW in "TW Aurodium" then players will be engaged.  It is also why the game mode should be revamped if they do it, to help with the engagement.

     

    It would also help lower some of the burden I hear other players complaining about like the time investment of the raid and mirror matches making an hour long fleet climb a hassle.  I think removing the linearity and how monotonous fleet climbs can be will help retain players and lighten some of the load.

  • Rius_975518199's avatar
    Rius_975518199
    Seasoned Veteran
    11 months ago

    To be honest too much Crystal is already tied into GAC with poor matchmaking. To follow up with fleet Crystal moving into TW the matchmaking would have to be massively improved, becomes reliant on your guild performance and would not prioritise fleets enough.

    I also question how sound your claim is that GAC is the reason most play. I see a lot of lazy play where players wait out to do the one battle or least battles possible, have switched to a very passive game style of very heavy defence to do minimum on attack or miss multiple battles. This suggests that rather than being a main reason to play, players are participating mostly because they just want the rewards and tolerate the mode. Even in various guild chats those who are genuinely excited about GAC seem to be in a minority because of the time sink and matchmaking.

    Squad arena was a lot more straightforward shards were somewhat related to when you joined allowing new players to do well.  The currency got spread out and became determined somewhat on size of roster in comparison to having the latest meta squad. This meant many squad arena climbers lost out whilst those with bigger rosters gained. I don’t think moving crystals worked out well then. And think it will just be reducing income on players who have heavily invested in fleets for Crystal income to reward larger guilds (some players whom have very poor investment in fleets) with another boost based on length of play and size of roster.

  • pizzathehutt666's avatar
    pizzathehutt666
    Seasoned Novice
    11 months ago

    I didn't say most people play the game for GAC, I said many.  That is a very different word and does not call out a majority.  There are communities within the game that follow streamers about GAC, so many people do care about GAC.

     You are right that the matchmaking would need to be improved.  Sandbagging for wins does not feel good for the people they get paired against.  I have no idea how I would go about fixing that.

     

  • Rius_975518199's avatar
    Rius_975518199
    Seasoned Veteran
    11 months ago

    I am not going to argue the pedantic difference between many and most both imply a significant portion.

    Players will care about whatever mode crystals settle into, not necessarily enjoy it. You remove crystals from fleets some players will not spend the 40 mins to an hour climbing everyday as it will not be worth the effort anymore. There are also communities for any other challenges in game, galactic challenges, conquest, TB missions etc. But to keep the game progressing, crystal income needs to be fair to reward player effort regardless of stage in game. Most of these mode’s intrinsically reward more to larger more advanced rosters.

    Key problem for me in TW and GAC is win/loss. I get rank 1 90% of the time and when not usually top 5. It’s unrealistic to expect that win rate in TW or GAC. I climb everyday about 4-8 battles in a space of 1 hour a day but I am guaranteed a return on that time investment. TW is a 24 hour event 4 x a month but if I were to lose I get poor return on time investment. If I win my opponent gets poor return on time investment. Whilst in my shard in fleet I am the only one who climbs in my PO, there is no threat to mine or someone else’s rewards.

    Therefore a much fairer system to remove crystals from fleet is to reward activity across game either in feats / battle pass points. Players could complete by battles completed across the game which could include fleet wins, arena wins, GAC/TW/TB/Conquest manual battle wins. This ensures all players can be rewarded for active gameplay in whatever mode they enjoy, not just the large rosters with tilted advantage in certain modes. They could reward up to 400 crystals based on the amount of activity that day. So busy days with GAC, TB and conquest are passively done, reducing additional time sink. Quieter days may require fleet arena, squad arena or manual energy battles to complete without other ongoing events.

  • The *** ****** will complain about GAC and TW match ups with Levi so yes they will "fix" it, which is funny cause people complain all the time that CG doesn't listen to the players, yet here we go again....

  • MaxBane83's avatar
    MaxBane83
    Rising Adventurer
    11 months ago

    I am one of those players who get 1st place fleet rewards daily and I'm playing this game for less than a year (so, my shard is relatively young). I know the struggle to climb to the top and, since the release of all those LSB, Fleet Arena has become even more frustrating to the point that F2P have almost no chances, not to see the top, but to get any crystals at all. Honestly, while I think that removing entirely crystals from fleet arena would be an error, some kind of rebalance would be benefical.

    Yet, concentrate even more crystals in GAC, as OP suggests in his first option, would lead to an even worse game state, as it would put even more crystals in the hands of those who already get plenty.

    Currently, there are two major source of crystals: GAC and Fleet Arena. The first depends on the whole player's roster, the second on a portion of it. So, I think that some reliable crystal rewards should be added to game modes that are not entirely dependent on the single player's roster. In that regard, RotE, Territory Wars (as OP suggests in option 2) or Territory Battles seem the best candidates as they require guild members collaboration. Also, an entirely new game mode would be much appreciate.

     

  • Tenebrae-3626's avatar
    Tenebrae-3626
    Seasoned Ace
    11 months ago

    I would welcome that suggestions of yours (rewarding activity across the game) with open arms if it ever gets implemented. We have so many events in the game right now, a lot of them often running at the same time, but at least we can spread them throughout the entire day. With Fleet Arena, and pre-change Squad Arena, you have to spend a specific hour of the day fighting the same players over and over again every day. For me, most of the time, I have to do one or two battles a day, but there are also times, especially lately, where I have to spend practically the entire hour on FA.

    The suggestion you made, if it ever gets included, would still allow players to compete in FA if they want to or whenever they/we don't have much to do in-game, while freeing up at least an hour from our day and allowing us to do something else - have dinner, relax a bit after a hard day's work, to say nothing about if you have to go to a party (speaking from personal experience, my FA payout is from 6 to 7 PM, and there have been times when I have to, emphasis on have to, it's not as if I want to, go to a relative's 50th birthday party, a cousin's engagement party, or whatever else, don't I suffer enough). You have nothing to do, just play a few battles in SA, FA, or cantina throughout the day, you're done. You have to worry about TB, Conquest, Raids, etc., every time you win a battle you make progress toward more crystals at the end of the day. Win-win.

About SWGOH General Discussion

Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,463 PostsLatest Activity: 45 minutes ago