Forum Discussion
9 years ago
"leef;612457" wrote:
I noticed i was a bit offputting with my previous comment, and i didnt give a better (imo) analogy to help understand speed ingame, so here I go.
The TM bar is like a bucket that needs to be filled with water. Each character has his own bucket and his own faucet. How much water comes out of the faucet (per minute) is determined by their individual speed stat. When the bucket is full, the character needs to empty it (take his turn) and start over with filling the bucket with water (at the rate determined by his speed).
The process of filling al 10 buckets with water is sped up until a character has a full bucket. The main valve is now shut until the character has emptied his bucket (took his turn). Once this is done the main valve will be opened agian, and the process of filling the buckets is sped up until the next bucket is full. etc. etc.
You could imagine +50% TM as a half bucket of water emptied into the character's bucket that recieves the boost. Every drop of water that spills over is wasted. Same goes for -50% TM, only now the water is taken out of the bucket. Cant take more water out of the bucket than there is water in the bucket, so if the character's bucket is filled for less than 50% the TM reduction is just wasted.
so basically all the characters percieve time the same way, but faster characters just have a bigger faucet and fill their bucket faster. For our (gamer/user) convenience the process of filling these buckets is sped up, and paused (main valve shut) when characters take their turn (empty their bucket)
edit: granted, this is a lot less interesting to read ;)
So turn meter = bucket, a visual representation of that toons time
Speed value = rate bucket is filling over time, different for each toon
Minute = a set value to normalize the rate of fill between all toons, same as round I was using
So how big is the bucket? Is the bucket the same for all toons?
Since you are expressing turn meter(bucket) filling at a rate of flow, you have to assign it a value, like gallons per minute. So time is stopped, the buckets aren't filling when I get to make a decision. If I imagine a turn meter boost giving your bucket more water, all at once, I am in effect, giving your bucket a higher rate of fill, which is giving him more gallons per minute, or more time. His speed value is a set number, x minutes have passed. If you take water away, you are taking time away from that toon. Now that toon exists on a different time.
Look at JE as an example, he gives himself 45% turn meter. So he fills, time stops. X minutes have passed. He uses recalibrate, it depletes his meter and fills it 45%. Use your example, and work backwards from that point. He was at minute x, when he finished he is now at 45% turn meter(bucket). To change his rate of fill, you would have to give it a different value to match what you see, but you can't do that, his speed value is a set rate that fills constantly, unless it is paused. Say you saw it filling, it was filling at his speed value, a flow rate in your example.
So at that point, at x minutes, he just took a turn, dumped his bucket(turn meter), and filled it 45%. You have to use his speed value to calculate where he is, it doesn't change. You saw it fill. How do you explain the math? He is 45% full, his speed value fills that much in x minutes, therefore he is now x minutes in the future.
Your bucket analogy is a simple way to think of it, but it doesn't allow you to do the math. Map out turn order using your example. You will find that you have to set values on everything, like flow rate in gallons per minute, and bucket in a set amount of gallons. Then will will run into a problem where you have to only look at each persons bucket relative to each other, which is relativity. Then you will see that each toon is moving in a different time.
Show how you would apply your analogy to these teams first round:
Team A
JE 282 speed
HK 143 speed
Team B
JE 269 speed
HK 150 speed
Assume that both JEs will use recalibrate, and HK uses basic and gets no meter. Plot it out until each toon has had a turn.
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