Forum Discussion

lesspopmorefizz's avatar
7 years ago

A modest proposal for Marquee Events:

So Marquee Events aren’t meant to be hard. I get that. That’s fine. Good even! But they are also meant to be a showcase for the abilities of new characters to give us a chance to play with them and see how they would fit into our squads. And right now, they aren’t fulfilling that goal.

So.

A suggestion: double the health on the NPC enemies in Marquee events. Not the bonus tier probably, but on the first three. The main problem with these events is that I can’t actually get a sense for how Holdo’s tanking mechanic works or how much harder Rose is gonna hit with a few exposes up because everything dies before Rose gets a second turn or any foresight’s fall off to let Holdo taunt.

I don’t need to feel endangered - for the press auto collect shards crowd, this ought not be a noticeable change. But for those of us that are trying to get a feel for how the newest additions to our rosters play, it’d be invaluable to have the fight last long enough for them to do their jobs. For buffs and debuffs to happen and to expire and to go up again. I shouldn’t have to run with my worst characters or take off all of my mods just to try out the new toys.

Give that poor cannon fodder some more health.
  • Agreed.

    But calling something a modest proposal and not proposing cannibalism as the solution is a huge disappointment.
  • They could add an extra tier, no rewards, just an extra tier that's open as long as the event is live. Buff a little from the final stage and give us 5 runs a day (or unlimited).

    It would be nice to have more optional combat scenarios where we can test things out.
  • "Kyno;c-1440364" wrote:
    They could add an extra tier, no rewards, just an extra tier that's open as long as the event is live. Buff a little from the final stage and give us 5 runs a day (or unlimited).

    It would be nice to have more optional combat scenarios where we can test things out.


    The issue isn’t even the number of fights. 4 tiers and a bonus kind of feels like plenty! But the mobs die too fast so I can’t actually see any interactions happen.
  • "Lesspopmorefizz;c-1440367" wrote:
    "Kyno;c-1440364" wrote:
    They could add an extra tier, no rewards, just an extra tier that's open as long as the event is live. Buff a little from the final stage and give us 5 runs a day (or unlimited).

    It would be nice to have more optional combat scenarios where we can test things out.


    The issue isn’t even the number of fights. 4 tiers and a bonus kind of feels like plenty! But the mobs die too fast so I can’t actually see any interactions happen.


    Yeah, I was just suggesting a tier to play to really test without changing the whole thing to keep.it easy for those who want it that way.
  • "TheBloodyTongue;c-1440369" wrote:
    Possibly, EA can provide some Event specific characters, as it did for Trouble on Tatooine.


    Eh, I like that I can build a squad to see how they work with my lineup
  • So, the overall point of a Marquee event is to introduce new characters and give players an idea of what that character can do to see if they want to add the character to their collection. They're open squad for this reason. However I don't have any way to know what level/power of characters people will bring into the event. YOU might have a super powerful 85k Resistance squad to try out Rose & Holdo with. But there's also a lot of people sitting in a 15k squad that they've barely invested in (remember: we are constantly adding new players & not everyone plays the same rate or way). In this circumstance, I chose to make the events intentionally easier so that anyone can participate with (almost) whatever squad configuration they want to try. The Bonus tiers in the level 80+ versions are there specifically for the reasons you request. Often, if I have time, there are also practice events at the end of some Marquee series (Lord of Hunger and Stand Together, for example). I am hoping to include some more of these training events in the future.
  • Right. To be clear, I don’t think they’re *too easy* per se.

    I just think they should take longer to kill. I have faith in your skills to design that, capgasp!