9 years ago
AAT, B2 Rocket Trooper, Geonosis B1 Battle Droid & Geonosis B1 Battle Droid Commander
A guild member bumped into some raid information before the raid has been released. Let the theorycrafting commence! :wink:
Edit: Guild member also bumped into Geonosis B1 Battle Droid and Geonosis B1 Battle Droid Commander, so updated the thread with their respective abilities.
AAT
https://swgoh.gg/characters/pve/aat/
Anti-Personnel Blasters
Deal Physical damage to target enemy and expose them for 2 turns.
High-Explosive Shells 2 turn cooldown
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells 4 turn cooldown
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability starts on cooldown.
War Machine
This unit and its weapons may attack and be attacked independently, and Turn Meter Reduction effects are only half as effective against them. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party: Morale I: All attacking units gain +100% Critical Chance. Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns. Morale III: Attacking units that were the primary target of the Main Cannon's attack and survived gain +100% Critical Damage. When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Fearsome Foe II 15 turn cooldown
As long as this unit isn't Toppled, it has +50% Tenacity, +1 Bonus Action, and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
B2 Rocket Trooper
https://swgoh.gg/characters/pve/b2-rocket-trooper/
Warm-Up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Scatter Shot 2 turn cooldown
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn, with a 50% chance to also inflict Offense Down for 2 turns.
Barrage 5 turn cooldown
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Directing Fire 3 turn cooldown
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
Fearsome Foe I 15 turn cooldown
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Geonosis B1 Battle Droid
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid/
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Devastate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
Geonosis B1 Battle Droid Commander
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid-commander/
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Terminate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command. Shaken: loses 25% Turn Meter when damaged by an attack
Edit: Guild member also bumped into Geonosis B1 Battle Droid and Geonosis B1 Battle Droid Commander, so updated the thread with their respective abilities.
AAT
https://swgoh.gg/characters/pve/aat/
Anti-Personnel Blasters
Deal Physical damage to target enemy and expose them for 2 turns.
High-Explosive Shells 2 turn cooldown
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells 4 turn cooldown
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability starts on cooldown.
War Machine
This unit and its weapons may attack and be attacked independently, and Turn Meter Reduction effects are only half as effective against them. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party: Morale I: All attacking units gain +100% Critical Chance. Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns. Morale III: Attacking units that were the primary target of the Main Cannon's attack and survived gain +100% Critical Damage. When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Fearsome Foe II 15 turn cooldown
As long as this unit isn't Toppled, it has +50% Tenacity, +1 Bonus Action, and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
B2 Rocket Trooper
https://swgoh.gg/characters/pve/b2-rocket-trooper/
Warm-Up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Scatter Shot 2 turn cooldown
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn, with a 50% chance to also inflict Offense Down for 2 turns.
Barrage 5 turn cooldown
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Directing Fire 3 turn cooldown
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
Fearsome Foe I 15 turn cooldown
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Geonosis B1 Battle Droid
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid/
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Devastate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
Geonosis B1 Battle Droid Commander
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid-commander/
Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Terminate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command. Shaken: loses 25% Turn Meter when damaged by an attack