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2 years ago
"MasterSeedy;c-2409277" wrote:Really we need someone like @CG_Tusken_Meathead to say why this hasn’t yet happened. Maybe they’re concerned there aren’t enough ships in the game
I really do think this is the problem from CG's perspective.
That said, double drops can be done WITHOUT coding and without promising anything for more recent ships.
All CG would have to do is put 2 decent ships on the same node. Sure, they should be older, but they don't have to be the oldest or the worst. They can carefully pick which ships they do this for, and they can make sure that either both ships work in the same fleet or both are shown (from their own data) to be player priorities about the same time in the game.
Voila! No coding needed, no promises to accelerate every ship (which they might not want to do). They don't even have to do this everywhere since most Regular energy nodes already have a character and a ship on the same node.
instead put two older ships on the same Fleet node.
This is by far the easiest method from a programming standpoint. I think they didn't like how complicated double drops of old toons worked out to be when they couldn't figure out how to make Bronziums work for.a while, etc.
But letting you farm 2 ships at once from the same node effectively shortens your farming time for ALL ships even though each ship still takes the same amount of time. But having, for instance, GR Y-Wing + Fives' Umbaran on the same node gets that fleet ready twice as fast without worrying about programming double drops for anything.
Likewise you could double-up ships that are required for specific events. Slave 1 is still harder to get than it should be, IIRC, but you could drop that on the same node with IG-2000 (or, rather, drop IG-2000 on Slave 1's Fleet Battles node) and you move forward much more quickly on the Millennium Falcon event.
Very few Fleet nodes are doubled up yet. I think this is the perfect way to accelerate ships and make better use of fleet nodes. It allows CG to maintain much more control over which ships they want accelerated, but they also don't have to code anything new or unusual.
If I remember correctly, there are 2 Hard Fleet Nodes that don't have any Characters or Ships put on them...yet.
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