Forum Discussion
2 years ago
That sounds like another great way to implement accelerated ship farming @MasterSeedy .
If the issue is the sheer number of ships that are in the game this sounds like even more of a reason to give us more ships in the game. I doubt anyone wants there to be fewer and there's already lots created and ready, thinking about those in GeoTB for instance. I get why they might not want more x-wings, say, as it could be 'confusing' if you were up against a fleet full of them or you had several in your reinforcements, but theres so many ships available. At this stage I would happily take ships which might not be meta-shaping but which would fill out the fleets we have. A-wing, B-wing, Droid Tri-fighter, Nubian N-1, Gideon's Outland TIE, etc. there's so many to choose from.
Possibly new ships in support roles, like Padme's cruiser or Dooku's Solar Sailer, a Rebel GR75 transport or the resistance transport from TLJ could open up new options too and bring range to some fleets that are lacking. They could be units like Mon Mothma, HYoda, C3PO or Wat that escape if all other allies are defeated, but which buff fleets while in play.
Maybe a dev like @CG_Tusken_Meathead could give some insight on why older ships haven't been accelerated at all.
If the issue is the sheer number of ships that are in the game this sounds like even more of a reason to give us more ships in the game. I doubt anyone wants there to be fewer and there's already lots created and ready, thinking about those in GeoTB for instance. I get why they might not want more x-wings, say, as it could be 'confusing' if you were up against a fleet full of them or you had several in your reinforcements, but theres so many ships available. At this stage I would happily take ships which might not be meta-shaping but which would fill out the fleets we have. A-wing, B-wing, Droid Tri-fighter, Nubian N-1, Gideon's Outland TIE, etc. there's so many to choose from.
Possibly new ships in support roles, like Padme's cruiser or Dooku's Solar Sailer, a Rebel GR75 transport or the resistance transport from TLJ could open up new options too and bring range to some fleets that are lacking. They could be units like Mon Mothma, HYoda, C3PO or Wat that escape if all other allies are defeated, but which buff fleets while in play.
Maybe a dev like @CG_Tusken_Meathead could give some insight on why older ships haven't been accelerated at all.
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