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GhostRider271's avatar
9 years ago

Add a Way to Transfer Sets of Mods from One Toon to Another

It would be nice to have a way to transfer a full set of mods (all 6, not 2 or 4) from one character to another rather than having to remove one at a time and then go to another character and install them. An example would be to select Tie Fighter Pilot, then select "transfer mod set", then select the character you would like to transfer the mod set to. During our Heroic Tank raids I (and many, many others) spend way too much time transferring mods since we don't currently have enough of the mods that we need to put on all of our characters. Thanks in advance for adding this sweet tool!

3 Replies

  • +1.

    Just to be clear I don't think the OP is saying don't charge credits for uninstalling: that cost is there so that people are encouraged to go get mods for each of their toons, and it's okay that that incentive stays in the game.

    What's needed is just a mechanism to do what is already legal, and for which the price has already been established, with less time spent by the players on what amounts to paperwork instead of play.
  • The way that you can define squads and then choose an entire squad at once is the perfect way to do this.

    It's not so much about where the mods come from as where they are going.

    So you could establish a "set" of mods on one screen the way you establish a squad, then on a characters mod management screen instead of installing one mod at a time, you could simply pick a set and it would remove them from other characters (if they are currently on other characters) and install all 6 at once. It would do this whether those particular mods were spread among multiple characters, sitting unused, or whatever.

    Then you could have you best protection Mod set include some of the same mods as your best speed mod set, and throw the Protection Mod set on a Sith who is about to play under a Nihilus lead, then later throw the speed set on TFP, Dooku, or Rey for that killer start to the next encounter.

    Yes, it costs lots of credits, but credits - as much as the credit crunch is bad - are still a whole lot easier to get than good Mods.

    And, again, this isn't making something legal that wasn't before: We can trade mods around now as long as we're willing to pay.

    Just reduce the paperwork, please.

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