Forum Discussion
MasterSeedy
9 years agoSeasoned Ace
The way that you can define squads and then choose an entire squad at once is the perfect way to do this.
It's not so much about where the mods come from as where they are going.
So you could establish a "set" of mods on one screen the way you establish a squad, then on a characters mod management screen instead of installing one mod at a time, you could simply pick a set and it would remove them from other characters (if they are currently on other characters) and install all 6 at once. It would do this whether those particular mods were spread among multiple characters, sitting unused, or whatever.
Then you could have you best protection Mod set include some of the same mods as your best speed mod set, and throw the Protection Mod set on a Sith who is about to play under a Nihilus lead, then later throw the speed set on TFP, Dooku, or Rey for that killer start to the next encounter.
Yes, it costs lots of credits, but credits - as much as the credit crunch is bad - are still a whole lot easier to get than good Mods.
And, again, this isn't making something legal that wasn't before: We can trade mods around now as long as we're willing to pay.
Just reduce the paperwork, please.
It's not so much about where the mods come from as where they are going.
So you could establish a "set" of mods on one screen the way you establish a squad, then on a characters mod management screen instead of installing one mod at a time, you could simply pick a set and it would remove them from other characters (if they are currently on other characters) and install all 6 at once. It would do this whether those particular mods were spread among multiple characters, sitting unused, or whatever.
Then you could have you best protection Mod set include some of the same mods as your best speed mod set, and throw the Protection Mod set on a Sith who is about to play under a Nihilus lead, then later throw the speed set on TFP, Dooku, or Rey for that killer start to the next encounter.
Yes, it costs lots of credits, but credits - as much as the credit crunch is bad - are still a whole lot easier to get than good Mods.
And, again, this isn't making something legal that wasn't before: We can trade mods around now as long as we're willing to pay.
Just reduce the paperwork, please.
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