7 years ago
Add on kill bonus to HK lead - he's an assassin droid!
HK lead has been gutted & I'm quite sure that after the update my droids will no longer be able to defeat the final tier of the forest moon event. Add a few tweaks though and I think the community will be more receptive.
If you compare HK's rework vs our obsolete Wedge lead:
HK rework:
"Droid allies have +30% Critical Chance, +20% Critical Damage, and gain 10% Turn Meter on a critical hit."
Wedge:
"Rebel allies have +30% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy."
The two leads are extremely similar except Wedge gets an on kill bonus.
How about we add an on kill bonus to HK, he's an assassin droid after all.
Eg: add a zeta:
"Whenever an enemy is defeated while HK-47 is active, all droid allies gain 20% Turn Meter, recover 8% Health, 8% Protection and reduce the cool down of assassination protocol by 1."
OK, it sounds OP vs Wedge right now but keep in mind it would be a zeta bonus, the benefits are on kill so loops in raids are still difficult, plus Wedge is obsolete.
Compare this bonus against General Veers Unique zeta which is compatible with multiple Empire leaderships and it feels way less OP:
"Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection. While Veers is active, Imperial Trooper allies have +15% Critical Chance."
I feel the above suggestion isn't too OP vs existing zeta upgrades, fits HK's assassin protocol theme, opens assassination protocol use outside Darth Revan teams (9 turns is too long without a cool down reducer) & helps prevent droid teams from being benched.
If you compare HK's rework vs our obsolete Wedge lead:
HK rework:
"Droid allies have +30% Critical Chance, +20% Critical Damage, and gain 10% Turn Meter on a critical hit."
Wedge:
"Rebel allies have +30% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health whenever they defeat an enemy."
The two leads are extremely similar except Wedge gets an on kill bonus.
How about we add an on kill bonus to HK, he's an assassin droid after all.
Eg: add a zeta:
"Whenever an enemy is defeated while HK-47 is active, all droid allies gain 20% Turn Meter, recover 8% Health, 8% Protection and reduce the cool down of assassination protocol by 1."
OK, it sounds OP vs Wedge right now but keep in mind it would be a zeta bonus, the benefits are on kill so loops in raids are still difficult, plus Wedge is obsolete.
Compare this bonus against General Veers Unique zeta which is compatible with multiple Empire leaderships and it feels way less OP:
"Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection. While Veers is active, Imperial Trooper allies have +15% Critical Chance."
I feel the above suggestion isn't too OP vs existing zeta upgrades, fits HK's assassin protocol theme, opens assassination protocol use outside Darth Revan teams (9 turns is too long without a cool down reducer) & helps prevent droid teams from being benched.