This is how you improve GAC, Prove me Wrong!
First of all, CG and anyone, you are free to use these ideas, I dont want any credits for this now or ever.
Why we need a change at all in GAC? The new player and the lower brackets experience is terrible, gameplay is close to non-existing. Most of the time you are paired with opponents with 3-4-5 or even 10x bigger rosters, and its an either instant lose or a 10 banner match, wich you might win since the oppenent didnt show up but in the end you didnt even get to play the game at all wich is just sad.
CG why is this new methor I am about to describe is good for you? Money. Players will be more likely to spend while its also good for the non spenders as well. Why? Hear me out!
The first 3 tiers of GAC, Carbonite, Bronzium and Chromium should change to have a MAX GP, where you are thrown out (promoted) to the higher bracket accouring to this:
Carbonite: 0-2m GP, if you have 2m+ GP you can not fall back into carbonite ever, doesnt matter how much you lose.
Bronzium 2-4m GP, same as carbonite, you can never fall back to bronzium if you reach 4m+ GP, doesnt matter how much you lose.
Chromium: 4-6m GP, same as previous, cant fall back to chromium if you have 6m+ GP.
Why is it any good? Players get a learing curve, where they get a fair chance against eachother while still providing the competetive part of the game in the early stages as well, and it also encourages players to improve their rosters in any way they can and rewarding them with a sligthly better passive income up to a point where they will be ready for the real competition to get the top ranks. At 6m+ GP if you had a stady learing curve and had a good ammount of time to preapere your roster you will have a chance to defeat way higher oppenents if you outsmart them or made better roster improvments overall.
In the past CG made it sure that its only profiting for players and guilds to improve your roster, so you perform better in other game modes as well, this goes by the same logic. You make roster improvments you get garanteed better rewards while you can keep trying your new improvments have fair games against others in your brackets. Better, more skilled players with deeper knowleadge will be able to progress faster and win more of there matches wich leads to even more rewards, while casual players might not win, they still get a better overall experience.
This methor could also encouarege players to spend to ensure they get to a new bracket for slighty better rewards, or just to buy a single LSB and make use of it instantly while staying in the same bracket. Either way players get way more fair matches and a steady learning curve to GAC, while eventualy everyone is forced out of these brackets and have to face the higher ranks opponents and compete for the Kyber ranks!
Yes there might be people who would like to bloat their rosters the f2p way or cheese in some mix, but overall they just get to the same point where everyone else will be sooner or later where the real GAC fight for the higher ranks begins, while the most of the players get to enjoy the game they like it with a fair challange (even if you oppenent have 6dot mods with 0 speed, everybody deserves a better overall experience and some better rewards for their efforst, and eventualy everyone will have at least the same slighy better rewards if they play the game in any way)
Summery: A learning curve for newer players, a rewarding system for your efforts while maintainging and keeping the competetive part of the game.
This system will probably provide a well balanced and fair experience for newer players for around 1-3 years depending on their progression and spending habbits, while it doesnt really effect older players at all who already earned their places in higher ranks, and it will also help returning players experience as well, so they wont be forced to play against way lower or higher gp players.
Prove me wrong, or use it freely!
Thanks!