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Rokaryn_Mazel
3 years agoNew Spectator
"Ravens1113;c-2348423" wrote:"Rokaryn_Mazel;c-2348420" wrote:"InyakSolomon88;c-2348391" wrote:"crzydroid;c-2348374" wrote:"InyakSolomon88;c-2348361" wrote:"Stokat;c-2348335" wrote:"InyakSolomon88;c-2348309" wrote:"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary.
your strategy is to gift your opponent free points? Okay. That's certainly a tactic. Not a good one. Not a competitive one.
I really want to know where are these "more than enough ships to set more defenses" you're talking about? Should I only set 3 ships on D with each cap and gift my opponent 12 points in a tight match? And what happens if the executor needs to be 2 shot? Game over after the first battle fails? If you're going to play the "plenty of ships" card, then you go right ahead and explain EXACTLY how each team comp would work AND give you leftover ships.
Also worth noting you can say you can field 2 empire fleets but fleet counters are a thing and are severely limited.
I don't think he's saying NO reinforcements, he's saying not full, so the AI has limited options to call in and doesn't call in the ones that don't help. Most fleet battles are determined after two reinforcements. There can be some borderline cases where the third is what determines a hold, but otherwise if a hold happens, an easier cleanup doesn't make up for the missing 20. If you never clear it, two banners won't make a difference. If you one shot, you likely would've done so with four reinforcements and gotten the points anyway. You would never give your opponents 12 points; you are confusing it with offense banners. Your opponent would only get 1 each for the missing slots, but they might have to beat it first, I think.
At any rate, I still don't think it helps, because you are still left with a mismatch of your most mediocre ships with no synergy.
You don't have to beat the enemy to get the empty slot points. you can just enter the battle, lose, and still claim them. I know he's not implying not set any reinforcements. but even if you just set 2, that's now 6 points given for free. I don't mind giving my opponent those 2 points on Executor. I know they are negated by that ship eating your banners. How many other fleets can say they're so tough on D sacrificing those 2 points won't matter? Negotiator doesn't take many off the attacker. Malevolence won't take any. Finalizer won't take any. Rebels depend but in general you can nuke them for high banners quite comfortably. Raddus can be a bit of a wild card but her fleet is being shrunk by the reqs since she needs outside ships given res have so few to start with which will hamper her effectiveness. Empire can take some but I've gotten full banners off Empire fleets before. There's no real good options there from what I see.
Ummm, it is only "free points" if they are losing to your fleet. If they win, they get the banners anyway. If they are attacking and retreating, they get banners for unoccupied reinforcement slots, but they lose 20 banners for first attempt win.
And his point is that it could mean the difference between a win and a loss by just those select few banners
Sure, it is possible in very corner cases where they arent clearing and you aren't clearing and you set less than max reinforcements and the fight is decided by a handful of banners.
Shrug.
A lot of issues with 3 fleets, but I don't think this extreme corner case will be one.
Many many people set less than 7 ships per fleet now and I've never seen it make the difference in a W/L.
That won't change.
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