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- Has to be one of the most ill-advised changes that CG have ever made to the game...and that's saying something given some of their howlers!...and they didn't even take that opportunity to close the ongoing (3-weeks now?!) investigation of Echelon, so people still can't invest in additional fleets without fear of them being nerfed just when they need them most! Complete Garbage, or CG for short!
"Beeblebrox;c-2348349" wrote:
Has to be one of the most ill-advised changes that CG have ever made to the game...and that's saying something given some of their howlers!...and they didn't even take that opportunity to close the ongoing (3-weeks now?!) investigation of Echelon, so people still can't invest in additional fleets without fear of them being nerfed just when they need them most! Complete Garbage, or CG for short!
Upcoming nerf or not, you will need that ship for kyber anyways."Stokat;c-2348335" wrote:
"InyakSolomon88;c-2348309" wrote:
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary.
your strategy is to gift your opponent free points? Okay. That's certainly a tactic. Not a good one. Not a competitive one.
I really want to know where are these "more than enough ships to set more defenses" you're talking about? Should I only set 3 ships on D with each cap and gift my opponent 12 points in a tight match? And what happens if the executor needs to be 2 shot? Game over after the first battle fails? If you're going to play the "plenty of ships" card, then you go right ahead and explain EXACTLY how each team comp would work AND give you leftover ships.
Also worth noting you can say you can field 2 empire fleets but fleet counters are a thing and are severely limited.- Dracandross3 years agoSeasoned NewcomerYea! Finally.
Now you must think how to solut fleets and Def is option gk, exe, gg is though if opp used one of em in Def. But then is clear too.
9 caps, enough for 6 Off def
47 ships, 7 full fleets but really 2 reinf is enough mostly so its 9 fleets.
And BOTH have similar max fleets so you dont have to max everything. Find good balance and invest into ships
AWESOME! - kato773 years agoNew Spectator
"InyakSolomon88;c-2348361" wrote:
"Stokat;c-2348335" wrote:
"InyakSolomon88;c-2348309" wrote:
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary.
your strategy is to gift your opponent free points? Okay. That's certainly a tactic. Not a good one. Not a competitive one.
I really want to know where are these "more than enough ships to set more defenses" you're talking about? Should I only set 3 ships on D with each cap and gift my opponent 12 points in a tight match? And what happens if the executor needs to be 2 shot? Game over after the first battle fails? If you're going to play the "plenty of ships" card, then you go right ahead and explain EXACTLY how each team comp would work AND give you leftover ships.
Also worth noting you can say you can field 2 empire fleets but fleet counters are a thing and are severely limited.
Where did I say you shouldn’t set any reinforcements? If you leave two spots open You potentially lose like two banners and it allows you to influence what ships get called first which is a bigger advantage in some cases. And as stated, it also frees up more ships to use on offence.
But if you think it’s better to set a full def then you should that. Set three easy fleets on def, set three strong ones, mix it up, do whatever you want. You have the same amount of ships as your opponent so you are not at a disadvantage.
In my opinion it will make for more interesting fleet battles but I see this clearly upsets you. Good luck with you GA fights, I’m confident you will find the best tactic possible to your capability. - Dracandross3 years agoSeasoned NewcomerAnd oh man ill rule in GAC if this thread really show what are player skills with fleets. So much whining without seeing the Big picture. Crystals here I Come!
One:
I havent used full 3+4 for anything as 4 reinf is waste of points.
Two:
You dont need full clear, just More than opp.
Three:
You must do something wrong if you havent yet started exe farm and you are in cyber. It's no moon!
Four:
More ships = Def had More too. - crzydroid3 years agoRetired Hero
"InyakSolomon88;c-2348361" wrote:
"Stokat;c-2348335" wrote:
"InyakSolomon88;c-2348309" wrote:
"Stokat;c-2348291" wrote:
About time we got more fleets in GAC! With the recent additions we have more than enough capitals and ships to set more defences. This will make the fleet zones more interesting.
9 capital ships + 47 ships = not enough ships. Where are the more than enough that you're referencing?
You don’t have to set full reinforcements to all cap ships. In fact it is beneficial not to do so in some cases to ensure the AI pull the ship you want as reinforcement. You set three cap ships on def and have 6 to attack with, leaving you with plenty of options for clean ups if necessary.
your strategy is to gift your opponent free points? Okay. That's certainly a tactic. Not a good one. Not a competitive one.
I really want to know where are these "more than enough ships to set more defenses" you're talking about? Should I only set 3 ships on D with each cap and gift my opponent 12 points in a tight match? And what happens if the executor needs to be 2 shot? Game over after the first battle fails? If you're going to play the "plenty of ships" card, then you go right ahead and explain EXACTLY how each team comp would work AND give you leftover ships.
Also worth noting you can say you can field 2 empire fleets but fleet counters are a thing and are severely limited.
I don't think he's saying NO reinforcements, he's saying not full, so the AI has limited options to call in and doesn't call in the ones that don't help. Most fleet battles are determined after two reinforcements. There can be some borderline cases where the third is what determines a hold, but otherwise if a hold happens, an easier cleanup doesn't make up for the missing 20. If you never clear it, two banners won't make a difference. If you one shot, you likely would've done so with four reinforcements and gotten the points anyway. You would never give your opponents 12 points; you are confusing it with offense banners. Your opponent would only get 1 each for the missing slots, but they might have to beat it first, I think.
At any rate, I still don't think it helps, because you are still left with a mismatch of your most mediocre ships with no synergy. "Intimmydation;c-2348372" wrote:
There are so many easy things CG can do, they just need to develop them. Even a lot of the pilot pairings could be very simple, some already in the game, others to be introduced.
Galactic Republic
Currently 2 Capital Ships with only 8 supporting ships
Need at least 4 more GR ships
- Wookie gunship with CWC + 1 new wookie pilot
- GMY's starfighter
- Naboo royal ship with Padme & QGJ as pilots
- Bad Batch Marauder
- Naboo N1 starfighter with ?? as pilot
Rebels
Currently 1 Capital Ship with 8 supporting ships
Needs 1 more capital ship and 4 more support ships
- Tantive IV (Princess Leia commander) or Nebulon B Frigate (MM commander) as capital ship
- Red 5 with CLS & R2 as pilots
- B-wing starfighter with ?? pilot
- A-wing starfighter with ?? pilot
- Raven's Clow or Moldy Crow with Kyle Katarn as pilot
Empire
Currently has 2 (we don't count Executor here) Capital Ships with 7 support ships
Needs at least 5 more support ships
- Tie Defender
- Imperial Landing Craft
- 3 others ???
Resistance
Currently has 1 Capital ship and 4 support ships
Needs 2-3 support ships
- DJ's ship they steal
- Transport ship Leia shows up on
- 2 others ??
Separatists
Currently has 1 Capital Ship and 5 support ships
Needs 2 support ships
- Jango's Slave I
- Dooku's sailboat
Misc that could be added
- Dash Rendar's Outrider
- Mando's Naboo N1 - they messed up making BAM pilot RC..should have been normal Mando so they could use him here
Also possible is Dengar's Punishing One
TIE Advanced Protoype V1 for Grand Inquisitor
galactic republic V-19 torrents
Phantom I
Fireball- I never use full reinforcements to attack in gac, I actually dont mind and applaud this change. Sucks having three fleets that typically never see gameplay. Build your fleets those ignoring some of theirs and CG please release half a dozen new ships because folks arnt wrong, ya got too many chiefs and not enough indians when it comes to fleets.
- Screerider3 years agoNew AdventurerToday I learned if I set Executor on D with only 2 reinforcements, I'm giving my opponent points. I haven't seen banners given for unfilled reinforcements before. Whoops.
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