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_1EgoSlayer
2 years agoSeasoned Hotshot
It was directed at you.
Resolved independently means the math (A*B) is calculated for each run of the node. So, using the example you cited earlier, 4% drop rate per energy on a 10 energy node means 40% drop rate (.04 * 10 = .4). If you sim the node five times, that means 40% drop rate multiplied by 5 produces a probable drop rate of 2 successes (.4 * 5 = 2) across 5 sims.
Now lets take a look at it from a “total energy” perspective, or (B * C). 10 energy per node run 5 times is 50 total energy spent (5 * 10 = 50). The same drop rate of 4% per energy spent on 50 energy produces a probable drop rate of 2 successes (.04 * 50 = 2) across 5 sims.
Neither the order nor the grouping matter as long as they are all being multiplied by each other. The result is the same. You have 4% drop rate per energy spent, but resolved independently means you can’t have a 100% drop rate per sim unless there was a 25 energy node. So even though the probable drop rate is 2 successes across 5 sims, you can still pull 0 successes, or even 5 successes, across 5 sims because they are resolved independently. But given a large enough sample set, your success rate should approach 4% per energy spent.
The issue of pulling 7 shards from 5 runs means that either you can pull more than one shard on a successful run, or that somehow the runs are giving people an extra roll, in essence two chances at 4% per energy spent instead of just one.
"CrispyFett;c-2435923" wrote:
They never said the chances were tied to battles- it scales to the energy spent. For all we know, there was a higher % chance for energy spent than usual for this event, thus making it possible to get 7 shards in 5 battles
The person I quoted said it's not tied to the attempts, just the total energy. It seems like the GL tickets create another possible award of a bonus, as that seems to be the only way to get a result greater than the number of attempts.
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