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OrkoKylo's avatar
OrkoKylo
Seasoned Novice
2 years ago

Additive Drop Rates For Captain Rex / Princess Kneesaa Higher if GL Ticket is active

Pretty Self explanatory. If you have a GL Tix farm active, the drop rates on Captain Rex (if you have an LS GL Ticket Farm active) or Princess Kneesaa (if you have an DS GL Ticket Farm active) are ridiculously broken (you get a lot more character shards) compared to no GL Ticket Farm.

Examples below from a guild mate



Additionally I have 2 accts that reinforce this
Acct 1 - GL Tix for LV running whole time. Got 271 Shards of Princess Kneesaa with 9 refreshes for 3 days.
Acct 2 - GL Tix for JTH running for 1 1/2 days. Got 155 Shards of Princess Kneesaa for 9 refreshes for 3 days. After the Tix farm finished here, the drop rates reduced signifigantly compared to acct 1

with same energy spend, i could understand some variance to RNG (10-30 shards). but the difference is not 116 shards. There has to be another factor involved.

Support tickets have been lodged by other players I know, and support have said we should post here and closed the ticket.

How is it fair that people who have GL Ticket farms active get more shards?

Thanks
Orko

38 Replies

  • Lesson learned, do not apply an ult, you get better bonus drops. For those of us that used shipments to get to 7 stars, it feels like a slap in the face when this is more or less a low cost 7 star new marquee.
  • If the max per attempt is 1 (as indicated by them being individual events), you can never get more than that.

    For example,

    2 attempts at 40% drop chance equals 36% chance of 0, 48% chance of 1, 16% chance of 2.
    1 attempt at 80% drop chance equals 20% chance of 0, 80% chance of 1 and ZERO chance of 2.

    (So, if you feel lucky, always go for low energy cost and many attempts, but overall the drop rates even out in the long run)

    The described mechanic does not allow for the alleged results, with more shards than attempts, no matter what the individual drop rate is. The only conclusion is that the mechanics must be something else to get those results.
  • SidVicious444's avatar
    SidVicious444
    Seasoned Hotshot
    2 years ago
    The same thing happened too me!
    I told my guild mates I'm not going too hoard energy because I'm farming dark side GL Tickets for SEE.
    The drop rate for Kneesa were much better on dark side battles then light side battles because GL Tickets were active.
    My Rex is still 4 stars and Kneesa is @ 5 or 6 stars.
    I thought I was hallucinating but now that I saw proof from other players it was not my imagination.
    CG thanx for the extra Kneesa shards.
    Great stuff!
  • "WhatTheFoxSWGOH;c-2436031" wrote:
    Lesson learned, do not apply an ult, you get better bonus drops. For those of us that used shipments to get to 7 stars, it feels like a slap in the face when this is more or less a low cost 7 star new marquee.


    Go for it!

    I'd rather an ult than a few more shards that I'll get later anyway, and I certainly hope my GAC opponents don't apply their ults.
  • _1EgoSlayer's avatar
    _1EgoSlayer
    Seasoned Hotshot
    2 years ago
    "nfidel2k;c-2436028" wrote:
    It’s the associative property of math: (A*B)*C = A*(B*C).

    So if A is the drop rate, B is the energy per node, and C is the number of sims of the node, it doesn’t matter what order you multiply them in or how you group them, the result is the same.

    If that is directed at me; you're not seeing the issue correctly, the quote from CG is that each instance is resolved independently, meaning the value of C is always 1.


  • "EgoSlayer;c-2436091" wrote:
    "nfidel2k;c-2436028" wrote:
    It’s the associative property of math: (A*B)*C = A*(B*C).

    So if A is the drop rate, B is the energy per node, and C is the number of sims of the node, it doesn’t matter what order you multiply them in or how you group them, the result is the same.

    If that is directed at me; you're not seeing the issue correctly, the quote from CG is that each instance is resolved independently, meaning the value of C is always 1.




    It was directed at you.

    Resolved independently means the math (A*B) is calculated for each run of the node. So, using the example you cited earlier, 4% drop rate per energy on a 10 energy node means 40% drop rate (.04 * 10 = .4). If you sim the node five times, that means 40% drop rate multiplied by 5 produces a probable drop rate of 2 successes (.4 * 5 = 2) across 5 sims.

    Now lets take a look at it from a “total energy” perspective, or (B * C). 10 energy per node run 5 times is 50 total energy spent (5 * 10 = 50). The same drop rate of 4% per energy spent on 50 energy produces a probable drop rate of 2 successes (.04 * 50 = 2) across 5 sims.

    Neither the order nor the grouping matter as long as they are all being multiplied by each other. The result is the same. You have 4% drop rate per energy spent, but resolved independently means you can’t have a 100% drop rate per sim unless there was a 25 energy node. So even though the probable drop rate is 2 successes across 5 sims, you can still pull 0 successes, or even 5 successes, across 5 sims because they are resolved independently. But given a large enough sample set, your success rate should approach 4% per energy spent.

    The issue of pulling 7 shards from 5 runs means that either you can pull more than one shard on a successful run, or that somehow the runs are giving people an extra roll, in essence two chances at 4% per energy spent instead of just one.
  • "nfidel2k;c-2436098" wrote:

    The issue of pulling 7 shards from 5 runs means that either you can pull more than one shard on a successful run, or that somehow the runs are giving people an extra roll, in essence two chances at 4% per energy spent instead of just one.


    Exactly the issue. If you are farming appropriately aligned GL tickets, you are getting an extra chance, increasing the max drop per attempt from 1 to 2. My guess is on the back end the bonus drop is accidentally also tied to the ticket drop.
  • _1EgoSlayer's avatar
    _1EgoSlayer
    Seasoned Hotshot
    2 years ago


    It was directed at you.

    Resolved independently means the math (A*B) is calculated for each run of the node. So, using the example you cited earlier, 4% drop rate per energy on a 10 energy node means 40% drop rate (.04 * 10 = .4). If you sim the node five times, that means 40% drop rate multiplied by 5 produces a probable drop rate of 2 successes (.4 * 5 = 2) across 5 sims.

    Now lets take a look at it from a “total energy” perspective, or (B * C). 10 energy per node run 5 times is 50 total energy spent (5 * 10 = 50). The same drop rate of 4% per energy spent on 50 energy produces a probable drop rate of 2 successes (.04 * 50 = 2) across 5 sims.

    Neither the order nor the grouping matter as long as they are all being multiplied by each other. The result is the same. You have 4% drop rate per energy spent, but resolved independently means you can’t have a 100% drop rate per sim unless there was a 25 energy node. So even though the probable drop rate is 2 successes across 5 sims, you can still pull 0 successes, or even 5 successes, across 5 sims because they are resolved independently. But given a large enough sample set, your success rate should approach 4% per energy spent.

    The issue of pulling 7 shards from 5 runs means that either you can pull more than one shard on a successful run, or that somehow the runs are giving people an extra roll, in essence two chances at 4% per energy spent instead of just one.

    "CrispyFett;c-2435923" wrote:

    They never said the chances were tied to battles- it scales to the energy spent. For all we know, there was a higher % chance for energy spent than usual for this event, thus making it possible to get 7 shards in 5 battles


    The person I quoted said it's not tied to the attempts, just the total energy. It seems like the GL tickets create another possible award of a bonus, as that seems to be the only way to get a result greater than the number of attempts.

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