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Ifhcnpfegt's avatar
Ifhcnpfegt
New Spectator
8 years ago

Algorithm for Calculating Total Power

I'm posting this here, because it belongs in Feedback and there's no sub-category for General Feedback that I can see. Though this isn't exclusively about Galactic War, it does relate, so here it is. My request is that someone either design a new algorithm for calculating the total power of characters and squads, or that "power" is removed as a thing from the game. The reason I say this is that it's gotten to the point where that number can be almost so meaningless as to be unhelpful and very misleading. Since none of us know exactly how it's calculated, I can't be more specific, but it seems obvious that there are many squads & characters that are extremely dominant even though that might not mean a high power value. This causes problems in a few ways.

One, and the reason I'm posting this here, is that if Galactic War opponents are selected by using this less-than-meaningful number, than you will repeatedly run into squads that are way out of your league, say, completely maxed in every way plus a zeta. To be clear, this is not yet another complaint about the difficulty of Galactic War, it's broader than that. I have gone up & down in Galactic War over time; from never completing it, to always completing it, to completing it half the time, etc. It just seems like there must be a more nuanced means of creating a set of appropriate challenges at the difficulty level the developers see as most appropriate. I think most people, most gamers, will accept high-difficulty challenges, but they balk at what seems unfair. It's like Dark Souls: you may get wrecked over & over again, but it rarely feels unfair because there are always skills & techniques to develop which will allow you to succeed eventually.

Another way the power number is a problem is in the Arenas: we're given a selection of three opponents, and the power number at the top of each implies that this is a useful metric, but it really isn't, and it would be beyond reasonable expectations of tedium to have to check the gear level, mods, ability upgrades, etc. of each character/ship in order to make an informed decision.

Unless a new calculus can be devised to make this number a helpful shorthand indicator of, you know, power, then it's mostly just an annoying thing which leads to frustrated expectations. Thoughts?
  • +1

    Especially Zetas. Even Omegas. If you don't have any Omegas, don't have GW give you any teams with Omegas. If you don't have any Zetas, don't have GW give you any teams with Zetas.

    If they can come up with a metric that actually works, as you suggest, then fine. Put Zetas back in when zeta-adjusted-power is on par with your team's power. Until then, it just doesn't work. I have no zetas. I'm not going to have any zetas any time soon, and maybe I won't ever have any zetas.

    There are still so many factions that I have to complete just to get the Mods that I'm supposed to have to up my Crew Power so that I can get my ships to win zeta challenges. But if you spend your energy on shards (to get the factions) and mods (to get the crew power), then you haven't spent any on ships. And getting enough ships takes literally months.

    So, no, I may not ever have any zetas. But I still have to face Nihilus teams and Maul teams and Vader teams with zetas. I am still trying to get enough rebels to have 5x 7* so that I can get Emperor Palpatine, but I have to face all-sith synergy squads.

    Even worse? The thing about synergy squads is that hardly any of them give you synergy over the long haul. GW is a long-haul. We all know that Sith squads have the best synergies and that the Sith have the best leader abilities. But they don't have good healing abilities (except sometimes with Nihilus lead). So I can put together a team with synergy, but it can't heal the damage it takes as fast as it takes it. You need to be back up to full by the end of a battle, and that just doesn't happen with most synergy squads.

    So you end up facing squads that are better than you even though they have the same Power rating, and those squads don't "care" about losing members. They don't have to play the long game or try to worry about healing. So you get teams that you can't get past without losing a toon or two (at best).

    Again, the asynchrony wouldn't be worrying if the Power ratings actually took into account the leadership abilities and other factors that makes a team tougher or less tough. But they don't.

    Ultimately we need a better rating system OR a ban on zeta toons when facing players with no zetas. At minimum.
  • "DrNinjoy;d-105530" wrote:

    Another way the power number is a problem is in the Arenas: we're given a selection of three opponents, and the power number at the top of each implies that this is a useful metric, but it really isn't, and it would be beyond reasonable expectations of tedium to have to check the gear level, mods, ability upgrades, etc. of each character/ship in order to make an informed decision.


    Power means nothing. Oddly enough, the highest power characters are usually your tanks, so it's more of an indicator of health than it is overall strength. Ignore power, focus on synergy and speed.
  • So, just to follow up since the Power calculation was updated: thanks for making the effort, but I can't call it a success, unfortunately. I'm still facing Chaze squads in my arena that are a full 10-12 thousand lower power, and they still beat me up. So I ask again: really figure this problem out, or get rid of it!
  • CG has stated that they're still using the old power formula for GW matchmaking. At least for now.
  • While power rating has really never been an effective measure of a teams ability, I believe now it is in some way a better measure of a toon. it is literally a measure of how upgraded they are.

    they can't really weight this calculation to account for intangibles, so the base kit a toon has is still going to miss the mark as far as power goes. As well as team synergy. Those 2 factors are what make it really hard for them to ever make one formula that will "correctly" measure a toon to a players eyes.

    I think this could be a step in the right direction to help those in GW from facing a lot of zeta teams if they do change GW over to the new system.