8 years ago
Algorithm for Calculating Total Power
I'm posting this here, because it belongs in Feedback and there's no sub-category for General Feedback that I can see. Though this isn't exclusively about Galactic War, it does relate, so here it is. My request is that someone either design a new algorithm for calculating the total power of characters and squads, or that "power" is removed as a thing from the game. The reason I say this is that it's gotten to the point where that number can be almost so meaningless as to be unhelpful and very misleading. Since none of us know exactly how it's calculated, I can't be more specific, but it seems obvious that there are many squads & characters that are extremely dominant even though that might not mean a high power value. This causes problems in a few ways.
One, and the reason I'm posting this here, is that if Galactic War opponents are selected by using this less-than-meaningful number, than you will repeatedly run into squads that are way out of your league, say, completely maxed in every way plus a zeta. To be clear, this is not yet another complaint about the difficulty of Galactic War, it's broader than that. I have gone up & down in Galactic War over time; from never completing it, to always completing it, to completing it half the time, etc. It just seems like there must be a more nuanced means of creating a set of appropriate challenges at the difficulty level the developers see as most appropriate. I think most people, most gamers, will accept high-difficulty challenges, but they balk at what seems unfair. It's like Dark Souls: you may get wrecked over & over again, but it rarely feels unfair because there are always skills & techniques to develop which will allow you to succeed eventually.
Another way the power number is a problem is in the Arenas: we're given a selection of three opponents, and the power number at the top of each implies that this is a useful metric, but it really isn't, and it would be beyond reasonable expectations of tedium to have to check the gear level, mods, ability upgrades, etc. of each character/ship in order to make an informed decision.
Unless a new calculus can be devised to make this number a helpful shorthand indicator of, you know, power, then it's mostly just an annoying thing which leads to frustrated expectations. Thoughts?
One, and the reason I'm posting this here, is that if Galactic War opponents are selected by using this less-than-meaningful number, than you will repeatedly run into squads that are way out of your league, say, completely maxed in every way plus a zeta. To be clear, this is not yet another complaint about the difficulty of Galactic War, it's broader than that. I have gone up & down in Galactic War over time; from never completing it, to always completing it, to completing it half the time, etc. It just seems like there must be a more nuanced means of creating a set of appropriate challenges at the difficulty level the developers see as most appropriate. I think most people, most gamers, will accept high-difficulty challenges, but they balk at what seems unfair. It's like Dark Souls: you may get wrecked over & over again, but it rarely feels unfair because there are always skills & techniques to develop which will allow you to succeed eventually.
Another way the power number is a problem is in the Arenas: we're given a selection of three opponents, and the power number at the top of each implies that this is a useful metric, but it really isn't, and it would be beyond reasonable expectations of tedium to have to check the gear level, mods, ability upgrades, etc. of each character/ship in order to make an informed decision.
Unless a new calculus can be devised to make this number a helpful shorthand indicator of, you know, power, then it's mostly just an annoying thing which leads to frustrated expectations. Thoughts?